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Introduction to Game Engine Programming (3 cr)

Code: TTAE008-3011

General information


Enrollment
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 26.10.2025
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Mikko Romppainen
Groups
TTV24SP
TTV24SP
Course
TTAE008

Realization has 8 reservations. Total duration of reservations is 26 h 0 min.

Time Topic Location
Tue 26.08.2025 time 08:30 - 11:45
(3 h 15 min)
Johdanto pelimoottoriohjelmointiin TTAE008-3011
TA11L151 TA11L151
Tue 02.09.2025 time 08:30 - 11:45
(3 h 15 min)
Johdanto pelimoottoriohjelmointiin TTAE008-3011
TA11L151 TA11L151
Tue 09.09.2025 time 08:30 - 11:45
(3 h 15 min)
Johdanto pelimoottoriohjelmointiin TTAE008-3011
TA11L151 TA11L151
Tue 16.09.2025 time 08:30 - 11:45
(3 h 15 min)
Johdanto pelimoottoriohjelmointiin TTAE008-3011
TA11L151 TA11L151
Tue 23.09.2025 time 08:30 - 11:45
(3 h 15 min)
Johdanto pelimoottoriohjelmointiin TTAE008-3011
TA11L151 TA11L151
Tue 30.09.2025 time 08:30 - 11:45
(3 h 15 min)
Johdanto pelimoottoriohjelmointiin TTAE008-3011
TA11L151 TA11L151
Tue 07.10.2025 time 08:30 - 11:45
(3 h 15 min)
Johdanto pelimoottoriohjelmointiin TTAE008-3011
TA11L151 TA11L151
Tue 21.10.2025 time 08:30 - 11:45
(3 h 15 min)
Johdanto pelimoottoriohjelmointiin TTAE008-3011
TA11L151 TA11L151
Changes to reservations may be possible.

Objective

Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.

Content

Game engine types
Game engine architectures
Getting to know game engines by programming

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.

Assessment criteria, good (3)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.

Assessment criteria, satisfactory (1)

The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.

Prerequisites

C++ Programming

Objective

Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.

Content

Game engine types
Game engine architectures
Getting to know game engines by programming

Qualifications

C++ Programming

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