Introduction to Game Engine Programming (3 cr)
Code: TTAE008-3011
General information
- Enrollment
-
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
- Timing
-
01.08.2025 - 26.10.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Objective
Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.
Content
Game engine types
Game engine architectures
Getting to know game engines by programming
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.
Assessment criteria, good (3)
The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.
Assessment criteria, satisfactory (1)
The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.
Prerequisites
C++ Programming