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Programming Real Time Graphics (3 cr)

Code: TTAN012-3010

General information


Enrollment
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
Timing
01.01.2025 - 31.07.2025
Implementation is running.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Mikko Romppainen
Groups
TTV23SP
TTV23SP
Course
TTAN012

Realization has 8 reservations. Total duration of reservations is 26 h 0 min.

Time Topic Location
Mon 13.01.2025 time 12:45 - 16:00
(3 h 15 min)
Reaaliaikagrafiikan ohjelmointi TTAN012-3010
TA11L151 TA11L151
Mon 20.01.2025 time 08:30 - 11:45
(3 h 15 min)
Reaaliaikagrafiikan ohjelmointi TTAN012-3010
TA11L151 TA11L151
Mon 27.01.2025 time 08:30 - 11:45
(3 h 15 min)
Reaaliaikagrafiikan ohjelmointi TTAN012-3010
TA11L151 TA11L151
Mon 03.02.2025 time 08:30 - 11:45
(3 h 15 min)
Reaaliaikagrafiikan ohjelmointi TTAN012-3010
TA11L151 TA11L151
Mon 10.02.2025 time 08:30 - 11:45
(3 h 15 min)
Reaaliaikagrafiikan ohjelmointi TTAN012-3010
TA11L151 TA11L151
Mon 17.02.2025 time 08:30 - 11:45
(3 h 15 min)
Reaaliaikagrafiikan ohjelmointi TTAN012-3010
TA11L151 TA11L151
Mon 24.02.2025 time 08:30 - 11:45
(3 h 15 min)
Reaaliaikagrafiikan ohjelmointi TTAN012-3010
TA11L151 TA11L151
Mon 10.03.2025 time 08:30 - 11:45
(3 h 15 min)
Reaaliaikagrafiikan ohjelmointi TTAN012-3010
TA11L151 TA11L151
Changes to reservations may be possible.

Objective

Students will be able to define, plan, create and test a simple 3D graphics engine using the OpenGL graphics interface.

Content

3D pipeline
Coordinate system transformations
3D objects
Uploading models from files
Materials
Creating a game engine test application

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to define, design, implement and test independently a complex 3D graphics engine using OpenGL graphics interface. They demonstrate expertise and can apply their skills and innovate in a goal oriented manner.

Assessment criteria, good (3)

The students are able to define, design, implement and test independently a simple 3D graphics engine using OpenGL graphics interface. They are to work with initiative and in a goal oriented manner in all given tasks.

Assessment criteria, satisfactory (1)

The students are able to define, design, implement and test under supervision a simple 3D graphics engine using OpenGL graphics interface.

Prerequisites

Graphics Engine Programming

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