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Game Programming (3 cr)

Code: TTAP013-3011

General information


Enrollment

30.12.2024 - 26.01.2025

Timing

01.01.2025 - 31.07.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Information and Communication Technology

Teachers

  • Janne Remes

Groups

  • TTV23SP
    TTV23SP
  • 07.01.2025 12:45 - 14:15, Peliohjelmointi TTAP013-3011
  • 21.01.2025 12:45 - 16:00, Peliohjelmointi TTAP013-3011
  • 28.01.2025 12:45 - 16:00, Peliohjelmointi TTAP013-3011
  • 04.02.2025 12:45 - 16:00, Peliohjelmointi TTAP013-3011
  • 11.02.2025 12:45 - 16:00, Peliohjelmointi TTAP013-3011
  • 18.02.2025 12:45 - 16:00, Peliohjelmointi TTAP013-3011
  • 25.02.2025 12:45 - 16:00, Peliohjelmointi TTAP013-3011
  • 11.03.2025 12:45 - 16:00, Peliohjelmointi TTAP013-3011

Objective

Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.

Content

Game loop and timing
Game object models
Scripting
Artificial intelligence basics

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.

Assessment criteria, good (3)

Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.

Assessment criteria, satisfactory (1)

Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.

Further information

Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.