Game Programming (3 cr)
Code: TTAP013-3011
General information
Enrollment
30.12.2024 - 26.01.2025
Timing
01.01.2025 - 31.07.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Janne Remes
Groups
-
TTV23SPTTV23SP
Objective
Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.
Content
Game loop and timing
Game object models
Scripting
Artificial intelligence basics
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.
Assessment criteria, good (3)
Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.
Assessment criteria, satisfactory (1)
Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.
Further information
Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.