Game Programming (3 cr)
Code: TTAP013-3011
General information
- Enrollment
-
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
- Timing
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01.01.2025 - 31.07.2025
Implementation is running.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Realization has 8 reservations. Total duration of reservations is 24 h 15 min.
Time | Topic | Location |
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Tue 07.01.2025 time 12:45 - 14:15 (1 h 30 min) |
Peliohjelmointi TTAP013-3011 |
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Tue 21.01.2025 time 12:45 - 16:00 (3 h 15 min) |
Peliohjelmointi TTAP013-3011 |
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Tue 28.01.2025 time 12:45 - 16:00 (3 h 15 min) |
Peliohjelmointi TTAP013-3011 |
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Tue 04.02.2025 time 12:45 - 16:00 (3 h 15 min) |
Peliohjelmointi TTAP013-3011 |
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Tue 11.02.2025 time 12:45 - 16:00 (3 h 15 min) |
Peliohjelmointi TTAP013-3011 |
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Tue 18.02.2025 time 12:45 - 16:00 (3 h 15 min) |
Peliohjelmointi TTAP013-3011 |
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Tue 25.02.2025 time 12:45 - 16:00 (3 h 15 min) |
Peliohjelmointi TTAP013-3011 |
Teams
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Tue 11.03.2025 time 12:45 - 16:00 (3 h 15 min) |
Peliohjelmointi TTAP013-3011 |
Teams
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Objective
Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.
Content
Game loop and timing
Game object models
Scripting
Artificial intelligence basics
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.
Assessment criteria, good (3)
Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.
Assessment criteria, satisfactory (1)
Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.
Further information
Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.