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Game Programming (3 cr)

Code: TTAP013-3011

General information


Enrollment
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
Timing
01.01.2025 - 31.07.2025
Implementation is running.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Janne Remes
Groups
TTV23SP
TTV23SP
Course
TTAP013

Realization has 8 reservations. Total duration of reservations is 24 h 15 min.

Time Topic Location
Tue 07.01.2025 time 12:45 - 14:15
(1 h 30 min)
Peliohjelmointi TTAP013-3011
Teams
Tue 21.01.2025 time 12:45 - 16:00
(3 h 15 min)
Peliohjelmointi TTAP013-3011
Teams
Tue 28.01.2025 time 12:45 - 16:00
(3 h 15 min)
Peliohjelmointi TTAP013-3011
Teams
Tue 04.02.2025 time 12:45 - 16:00
(3 h 15 min)
Peliohjelmointi TTAP013-3011
Teams
Tue 11.02.2025 time 12:45 - 16:00
(3 h 15 min)
Peliohjelmointi TTAP013-3011
Teams
Tue 18.02.2025 time 12:45 - 16:00
(3 h 15 min)
Peliohjelmointi TTAP013-3011
Teams
Tue 25.02.2025 time 12:45 - 16:00
(3 h 15 min)
Peliohjelmointi TTAP013-3011
Teams
Tue 11.03.2025 time 12:45 - 16:00
(3 h 15 min)
Peliohjelmointi TTAP013-3011
Teams
Changes to reservations may be possible.

Objective

Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.

Content

Game loop and timing
Game object models
Scripting
Artificial intelligence basics

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.

Assessment criteria, good (3)

Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.

Assessment criteria, satisfactory (1)

Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.

Further information

Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.

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