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Game technology project 2 (10 cr)

Code: TT00CG44-3001

General information


Enrollment
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
Timing
01.01.2025 - 31.07.2025
Implementation is running.
Number of ECTS credits allocated
10 cr
Local portion
10 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Niko Kinnunen
Mikko Romppainen
Groups
TTV23SP
TTV23SP
Course
TT00CG44

Realization has 37 reservations. Total duration of reservations is 296 h 0 min.

Time Topic Location
Thu 09.01.2025 time 08:00 - 16:00
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Peliteknologian projekti 2 TT00CG44-3001
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Fri 10.01.2025 time 08:00 - 16:00
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Thu 16.01.2025 time 08:00 - 16:00
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Fri 17.01.2025 time 08:00 - 16:00
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Thu 23.01.2025 time 08:00 - 16:00
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Fri 24.01.2025 time 08:00 - 16:00
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Thu 30.01.2025 time 08:00 - 16:00
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Fri 31.01.2025 time 08:00 - 16:00
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Thu 06.02.2025 time 08:00 - 16:00
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Fri 07.02.2025 time 08:00 - 16:00
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Thu 13.02.2025 time 08:00 - 16:00
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Fri 14.02.2025 time 08:00 - 16:00
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Thu 20.02.2025 time 08:00 - 16:00
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Fri 21.02.2025 time 08:00 - 16:00
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Thu 27.02.2025 time 08:00 - 16:00
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Fri 28.02.2025 time 08:00 - 16:00
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Thu 13.03.2025 time 08:00 - 16:00
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Fri 14.03.2025 time 08:00 - 16:00
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Thu 20.03.2025 time 08:00 - 16:00
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Fri 21.03.2025 time 08:00 - 16:00
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Thu 27.03.2025 time 08:00 - 16:00
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Fri 28.03.2025 time 08:00 - 16:00
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Thu 03.04.2025 time 08:00 - 16:00
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Fri 04.04.2025 time 08:00 - 16:00
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Thu 10.04.2025 time 08:00 - 16:00
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Fri 11.04.2025 time 08:00 - 16:00
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Thu 17.04.2025 time 08:00 - 16:00
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Thu 24.04.2025 time 08:00 - 16:00
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Fri 25.04.2025 time 08:00 - 16:00
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Fri 02.05.2025 time 08:00 - 16:00
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Thu 08.05.2025 time 08:00 - 16:00
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Fri 09.05.2025 time 08:00 - 16:00
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Thu 15.05.2025 time 08:00 - 16:00
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Fri 16.05.2025 time 08:00 - 16:00
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Thu 22.05.2025 time 08:00 - 16:00
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Fri 23.05.2025 time 08:00 - 16:00
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Fri 30.05.2025 time 08:00 - 16:00
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Changes to reservations may be possible.

Objective

The student knows the implementation of the development task as a project. The student knows how to design, prepare, test and document software.

The student recognizes the expert role of the project and knows how to act as an expert. The student masters advanced programming skills. The student understands the importance of contracts and contract law and immaterial rights in business.

Content

Project management skills
Requirements specification
Design
Implementation of the assignment of a game engine, game or other game technology project
Testing
Publication

Project expertise
Programming skills
Project work related to your field of specialization (e.g. artificial intelligence, 3D graphics programming, etc.)
Legal affairs and IP

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Flawless program exceeding requirements, adhering to excellent coding practices.
Project timeline and plan are fully controlled, and the team responds quickly to changes.
Seamless collaboration, active participation, and constructive problem-solving.

Assessment criteria, good (3)

Program meets requirements, and code is clean and well-documented.
Project progresses as planned, and team communication and risk management are good.
Team works together, participation is good, and problems are addressed reasonably quickly.

Assessment criteria, satisfactory (1)

Program does not fully meet requirements, and there are deficiencies in code and documentation.
Project progress is not on schedule, and communication, as well as risk management, is lacking.
Challenges in team collaboration, inadequate participation, and slow or unconstructive response to problems.

Assessment criteria, approved/failed

The students will fail the course if they do not participate actively in the work of the team.

Prerequisites

Game technology project 1

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