Serious Game Technologies and Applications (3 cr)
Code: TTVG002-3011
General information
- Enrollment
-
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
- Timing
-
01.08.2025 - 26.10.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Realization has 8 reservations. Total duration of reservations is 24 h 45 min.
Time | Topic | Location |
---|---|---|
Mon 25.08.2025 time 08:30 - 11:45 (3 h 15 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3011 |
TA11L115 DML
TA11L115 DML
|
Mon 01.09.2025 time 08:30 - 11:45 (3 h 15 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3011 |
TA11L115 DML
TA11L115 DML
|
Mon 08.09.2025 time 09:45 - 11:45 (2 h 0 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3011 |
TA11L115 DML
TA11L115 DML
|
Mon 15.09.2025 time 08:30 - 11:45 (3 h 15 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3011 |
TA11L115 DML
TA11L115 DML
|
Mon 22.09.2025 time 08:30 - 11:45 (3 h 15 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3011 |
TA11L115 DML
TA11L115 DML
|
Mon 29.09.2025 time 08:30 - 11:45 (3 h 15 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3011 |
TA11L115 DML
TA11L115 DML
|
Mon 06.10.2025 time 08:30 - 11:45 (3 h 15 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3011 |
TA11L155
TA11L155
|
Mon 20.10.2025 time 08:30 - 11:45 (3 h 15 min) |
Hyötypelien tekniikat ja sovellukset TTVG002-3011 |
TA11L115 DML
TA11L115 DML
|
Objective
Students will know which devices, technologies and tools are used in serious games. They will be able to apply a specific game technology in utility programmes or create a serious game.
Content
Available devices and technologies
Defining, planning and implementing a serious game project.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently demonstrating a high degree of expertise.
Assessment criteria, good (3)
The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently.
Assessment criteria, satisfactory (1)
The students are familiar with the devices, technologies and tools needed for serious games. They are able to create a serious game under supervision.
Objective
Students will know which devices, technologies and tools are used in serious games. They will be able to apply a specific game technology in utility programmes or create a serious game.
Content
Available devices and technologies
Defining, planning and implementing a serious game project.