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Serious Game Technologies and Applications (3 cr)

Code: TTVG002-3011

General information


Enrollment
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 26.10.2025
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Niko Kinnunen
Groups
TTV23SP
TTV23SP
Course
TTVG002

Realization has 8 reservations. Total duration of reservations is 24 h 45 min.

Time Topic Location
Mon 25.08.2025 time 08:30 - 11:45
(3 h 15 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3011
TA11L115 DML TA11L115 DML
Mon 01.09.2025 time 08:30 - 11:45
(3 h 15 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3011
TA11L115 DML TA11L115 DML
Mon 08.09.2025 time 09:45 - 11:45
(2 h 0 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3011
TA11L115 DML TA11L115 DML
Mon 15.09.2025 time 08:30 - 11:45
(3 h 15 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3011
TA11L115 DML TA11L115 DML
Mon 22.09.2025 time 08:30 - 11:45
(3 h 15 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3011
TA11L115 DML TA11L115 DML
Mon 29.09.2025 time 08:30 - 11:45
(3 h 15 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3011
TA11L115 DML TA11L115 DML
Mon 06.10.2025 time 08:30 - 11:45
(3 h 15 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3011
TA11L155 TA11L155
Mon 20.10.2025 time 08:30 - 11:45
(3 h 15 min)
Hyötypelien tekniikat ja sovellukset TTVG002-3011
TA11L115 DML TA11L115 DML
Changes to reservations may be possible.

Objective

Students will know which devices, technologies and tools are used in serious games. They will be able to apply a specific game technology in utility programmes or create a serious game.

Content

Available devices and technologies
Defining, planning and implementing a serious game project.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently demonstrating a high degree of expertise.

Assessment criteria, good (3)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently.

Assessment criteria, satisfactory (1)

The students are familiar with the devices, technologies and tools needed for serious games. They are able to create a serious game under supervision.

Objective

Students will know which devices, technologies and tools are used in serious games. They will be able to apply a specific game technology in utility programmes or create a serious game.

Content

Available devices and technologies
Defining, planning and implementing a serious game project.

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