Introduction to Game Design (3 cr)
Code: KTAD035-3018
General information
- Enrollment
-
27.09.2025 - 26.10.2025
Registration for introductions has not started yet.
- Timing
-
27.10.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Realization has 8 reservations. Total duration of reservations is 26 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 27.10.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelisuunnittelun perusteet KTAD035-3018 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 03.11.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelisuunnittelun perusteet KTAD035-3018 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 10.11.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelisuunnittelun perusteet KTAD035-3018 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 17.11.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelisuunnittelun perusteet KTAD035-3018 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 24.11.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelisuunnittelun perusteet KTAD035-3018 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 01.12.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelisuunnittelun perusteet KTAD035-3018 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 08.12.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelisuunnittelun perusteet KTAD035-3018 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 15.12.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelisuunnittelun perusteet KTAD035-3018 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Objective
Students will be proficient in the theory and principles of game planning. They will be able to analyze games, produce game ideas, a game concept and initial game plan. Students will be proficient in the principles of prototyping and pitching.
Content
Interaction and game mechanics
Game analyses
Initial concept description
Feature evaluation
Initial level and character planning
Prototyping
Pitching
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Pass: The students have mastered the different stages of game design and can apply them in different work situations, being able to work independently and in groups and to demonstrate their proficiency in the knowledge base of the field and their ability to complete all assignments as required.
Objective
Students will be proficient in the theory and principles of game planning. They will be able to analyze games, produce game ideas, a game concept and initial game plan. Students will be proficient in the principles of prototyping and pitching.
Content
Interaction and game mechanics
Game analyses
Initial concept description
Feature evaluation
Initial level and character planning
Prototyping
Pitching