Introduction to Game Design (3cr)
Code: KTAD035-3018
General information
- Enrollment
- 18.08.2025 - 21.09.2025
- Registration for the implementation has ended.
- Timing
- 27.10.2025 - 31.12.2025
- Implementation is running.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Realization has 8 reservations. Total duration of reservations is 26 h 0 min.
| Time | Topic | Location |
|---|---|---|
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Mon 27.10.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelisuunnittelun perusteet KTAD035-3018 |
TA11L141 pelilabra
TA11L141 pelilabra
|
|
Mon 03.11.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelisuunnittelun perusteet KTAD035-3018 |
TA11L141 pelilabra
TA11L141 pelilabra
|
|
Mon 10.11.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelisuunnittelun perusteet KTAD035-3018 |
TA11L141 pelilabra
TA11L141 pelilabra
|
|
Mon 17.11.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelisuunnittelun perusteet KTAD035-3018 |
TA11L141 pelilabra
TA11L141 pelilabra
|
|
Mon 24.11.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelisuunnittelun perusteet KTAD035-3018 |
TA11L141 pelilabra
TA11L141 pelilabra
|
|
Mon 01.12.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelisuunnittelun perusteet KTAD035-3018 |
TA11L141 pelilabra
TA11L141 pelilabra
|
|
Mon 08.12.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelisuunnittelun perusteet KTAD035-3018 |
TA11L141 pelilabra
TA11L141 pelilabra
|
|
Mon 15.12.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelisuunnittelun perusteet KTAD035-3018 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Evaluation scale
Hylätty/Hyväksytty
Objective
Students will be proficient in the theory and principles of game planning. They will be able to analyze games, produce game ideas, a game concept and initial game plan. Students will be proficient in the principles of prototyping and pitching.
Content
Interaction and game mechanics
Game analyses
Initial concept description
Feature evaluation
Initial level and character planning
Prototyping
Pitching
Teaching methods
The course contains lectures and workshops.
Assessment criteria, approved/failed
Pass:
The student has mastered the different stages of game design and can apply them in different work situations, working independently and in groups and demonstrating their proficiency in the knowledge base of the field and their ability to complete all the assignments as required.
Fail:
The student fails to meet the requirements to pass the course. Every deliverable coursework must be delivered before the deadline in acceptable condition. This means the coursework that falls significantly below quality standards may also be considered as failed. Additionally, participation in group work is mandatory for passing the course.
Assessment criteria, approved/failed
Pass: The students have mastered the different stages of game design and can apply them in different work situations, being able to work independently and in groups and to demonstrate their proficiency in the knowledge base of the field and their ability to complete all assignments as required.