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Basics of Game Business (3 cr)

Code: TT00CB36-3005

General information


Enrollment

30.12.2024 - 26.01.2025

Timing

01.01.2025 - 31.07.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Johanna Puirava

Groups

  • TTK24SP
    TTK24SP
  • TTK24SPG
    TTK24SPG
  • TTK24SPO
    TTK24SPO
  • TTK24SPT
    TTK24SPT
  • 13.01.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
  • 24.01.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
  • 27.01.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
  • 03.02.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
  • 10.02.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
  • 17.02.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
  • 24.02.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
  • 10.03.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
  • 18.03.2025 12:45 - 14:15, Peliliiketoiminnan perusteet TT00CB36-3005
  • 24.03.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
  • 01.04.2025 12:45 - 14:15, Peliliiketoiminnan perusteet TT00CB36-3005
  • 08.04.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
  • 15.04.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
  • 29.04.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
  • 06.05.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
  • 13.05.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005

Objective

Students will understand the characteristics of game business and be familiar with business operation models and the different opportunities of financing and marketing.

Content

Characteristics of Game Business
Business Operation Models
Financing in Game Industry
Earning logics
Basics of Game Marketing

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Excellent knowledge in Game Business proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge in Game Business proved by assignments and activity during classes.

Assessment criteria, satisfactory (1)

Average knowledge in Game Business proved by assignments and activity during classes.

Assessment criteria, approved/failed

Failed if poor knowledge in Game Business proved by assignments and activity during classes.