Basics of Game Business (3 cr)
Code: TT00CB36-3005
General information
Enrollment
30.12.2024 - 26.01.2025
Timing
01.01.2025 - 31.07.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Johanna Puirava
Groups
-
TTK24SPTTK24SP
-
TTK24SPGTTK24SPG
-
TTK24SPOTTK24SPO
-
TTK24SPTTTK24SPT
- 13.01.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
- 24.01.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
- 27.01.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
- 03.02.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
- 10.02.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
- 17.02.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
- 24.02.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
- 10.03.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
- 18.03.2025 12:45 - 14:15, Peliliiketoiminnan perusteet TT00CB36-3005
- 24.03.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
- 01.04.2025 12:45 - 14:15, Peliliiketoiminnan perusteet TT00CB36-3005
- 08.04.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
- 15.04.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
- 29.04.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
- 06.05.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
- 13.05.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3005
Objective
Students will understand the characteristics of game business and be familiar with business operation models and the different opportunities of financing and marketing.
Content
Characteristics of Game Business
Business Operation Models
Financing in Game Industry
Earning logics
Basics of Game Marketing
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Excellent knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, good (3)
Good knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, satisfactory (1)
Average knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, approved/failed
Failed if poor knowledge in Game Business proved by assignments and activity during classes.