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Basics of Game Business (3 cr)

Code: TT00CB36-3005

General information


Enrollment
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
Timing
01.01.2025 - 31.07.2025
Implementation is running.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Johanna Niskanen
Groups
TTK24SP
TTK24SP
TTK24SPG
TTK24SPG
TTK24SPO
TTK24SPO
TTK24SPT
TTK24SPT
Course
TT00CB36

Realization has 16 reservations. Total duration of reservations is 24 h 0 min.

Time Topic Location
Mon 13.01.2025 time 10:15 - 11:45
(1 h 30 min)
Peliliiketoiminnan perusteet TT00CB36-3005
TA12L103 TA12L103
Fri 24.01.2025 time 10:15 - 11:45
(1 h 30 min)
Peliliiketoiminnan perusteet TT00CB36-3005
TA12L129 TA12L129
Mon 27.01.2025 time 10:15 - 11:45
(1 h 30 min)
Peliliiketoiminnan perusteet TT00CB36-3005
TA12L126 TA12L126
Mon 03.02.2025 time 10:15 - 11:45
(1 h 30 min)
Peliliiketoiminnan perusteet TT00CB36-3005
TA12L126 TA12L126
Mon 10.02.2025 time 10:15 - 11:45
(1 h 30 min)
Peliliiketoiminnan perusteet TT00CB36-3005
TA12L126 TA12L126
Mon 17.02.2025 time 10:15 - 11:45
(1 h 30 min)
Peliliiketoiminnan perusteet TT00CB36-3005
TA11L156-aud TA11L156-aud
Mon 24.02.2025 time 10:15 - 11:45
(1 h 30 min)
Peliliiketoiminnan perusteet TT00CB36-3005
TA12L103 TA12L103
Mon 10.03.2025 time 10:15 - 11:45
(1 h 30 min)
Peliliiketoiminnan perusteet TT00CB36-3005
TA12L103 TA12L103
Tue 18.03.2025 time 12:45 - 14:15
(1 h 30 min)
Peliliiketoiminnan perusteet TT00CB36-3005
TA12L120 TA12L120
Mon 24.03.2025 time 10:15 - 11:45
(1 h 30 min)
Peliliiketoiminnan perusteet TT00CB36-3005
TA12L103 TA12L103
Tue 01.04.2025 time 12:45 - 14:15
(1 h 30 min)
Peliliiketoiminnan perusteet TT00CB36-3005
TA12L128 TA12L128
Wed 09.04.2025 time 08:30 - 10:00
(1 h 30 min)
Peliliiketoiminnan perusteet TT00CB36-3005
TA12L129 TA12L129
Tue 15.04.2025 time 10:15 - 11:45
(1 h 30 min)
Peliliiketoiminnan perusteet TT00CB36-3005
TA12L128 TA12L128
Mon 28.04.2025 time 08:30 - 10:00
(1 h 30 min)
Peliliiketoiminnan perusteet TT00CB36-3005
TA12L119 TA12L119
Tue 06.05.2025 time 10:15 - 11:45
(1 h 30 min)
Peliliiketoiminnan perusteet TT00CB36-3005
TA12L128 TA12L128
Tue 13.05.2025 time 10:15 - 11:45
(1 h 30 min)
Peliliiketoiminnan perusteet TT00CB36-3005
TA12L126 TA12L126
Changes to reservations may be possible.

Objective

Students will understand the characteristics of game business and be familiar with business operation models and the different opportunities of financing and marketing.

Content

Characteristics of Game Business
Business Operation Models
Financing in Game Industry
Earning logics
Basics of Game Marketing

Teaching methods

The course is completed by working on a project in groups of 2–4 people. Attendance is mandatory for 70% of the classes. Active participation during classes can also count towards attendance. The course grade can be raised by one full grade by successfully completing three class assignments. However, a failing grade received for the course cannot be raised.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Failed if poor knowledge in Game Business proved by assignments and activity during classes, or assignments not done.

Assessment methods and criteria

Assessment 0-5

Assessment criteria, fail (0)

Insufficient expertise in the game business. The student does not participate in the final project or fails to meet the attendance requirements. A final project of exceptionally low quality may also result in a failing grade.

Assessment criteria, excellent (5)

The student demonstrates expert knowledge of the game business and can extensively use industry-specific concepts. The student has actively participated in classes and completed the final project with excellence.

Toteutuksen arviointikriteerit, hyvä (3-4)

The student has a solid understanding of the game business and can use industry-specific concepts. The student has participated in classes and completed the final project well.

Assessment criteria, satisfactory (1)

The student has basic knowledge of the game business and understands fundamental industry concepts. The student has participated in classes and completed the final project satisfactorily.

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