Introduction to Game Production (3 cr)
Code: KTAD033-3014
General information
- Enrollment
-
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
- Timing
-
01.01.2025 - 16.03.2025
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Joonas Muhonen
- Groups
-
TTK24SPTTK24SP
-
TTK24SPGTTK24SPG
-
TTK24SPOTTK24SPO
-
TTK24SPTTTK24SPT
- Course
- KTAD033
Realization has 9 reservations. Total duration of reservations is 29 h 15 min.
Time | Topic | Location |
---|---|---|
Tue 14.01.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelituotannon perusteet KTAD033-3014 |
Teams opetus
|
Tue 21.01.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelituotannon perusteet KTAD033-3014 |
Teams opetus
|
Fri 24.01.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelituotannon perusteet KTAD033-3014 |
TA12L129
TA12L129
|
Tue 28.01.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelituotannon perusteet KTAD033-3014 |
Teams opetus
|
Tue 04.02.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelituotannon perusteet KTAD033-3014 |
Teams opetus
|
Tue 11.02.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelituotannon perusteet KTAD033-3014 |
Teams
|
Tue 18.02.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelituotannon perusteet KTAD033-3014 |
|
Tue 25.02.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelituotannon perusteet KTAD033-3014 |
Teams opetus
|
Tue 11.03.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelituotannon perusteet KTAD033-3014 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Objective
Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.
Content
Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student demonstrates excellent game production ability and can work responsibly with a developmental approach.
Assessment criteria, good (3)
The students are able to apply their practical knowledge.
Assessment criteria, satisfactory (1)
The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.