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Introduction to Game Production (3 cr)

Code: KTAD033-3014

General information


Enrollment
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
Timing
01.01.2025 - 16.03.2025
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Joonas Muhonen
Groups
TTK24SP
TTK24SP
TTK24SPG
TTK24SPG
TTK24SPO
TTK24SPO
TTK24SPT
TTK24SPT
Course
KTAD033

Realization has 9 reservations. Total duration of reservations is 29 h 15 min.

Time Topic Location
Tue 14.01.2025 time 12:45 - 16:00
(3 h 15 min)
Pelituotannon perusteet KTAD033-3014
Teams opetus
Tue 21.01.2025 time 12:45 - 16:00
(3 h 15 min)
Pelituotannon perusteet KTAD033-3014
Teams opetus
Fri 24.01.2025 time 12:45 - 16:00
(3 h 15 min)
Pelituotannon perusteet KTAD033-3014
TA12L129 TA12L129
Tue 28.01.2025 time 12:45 - 16:00
(3 h 15 min)
Pelituotannon perusteet KTAD033-3014
Teams opetus
Tue 04.02.2025 time 12:45 - 16:00
(3 h 15 min)
Pelituotannon perusteet KTAD033-3014
Teams opetus
Tue 11.02.2025 time 12:45 - 16:00
(3 h 15 min)
Pelituotannon perusteet KTAD033-3014
Teams
Tue 18.02.2025 time 12:45 - 16:00
(3 h 15 min)
Pelituotannon perusteet KTAD033-3014
Tue 25.02.2025 time 12:45 - 16:00
(3 h 15 min)
Pelituotannon perusteet KTAD033-3014
Teams opetus
Tue 11.03.2025 time 12:45 - 16:00
(3 h 15 min)
Pelituotannon perusteet KTAD033-3014
TA11L141 pelilabra TA11L141 pelilabra
Changes to reservations may be possible.

Objective

Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.

Content

Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student demonstrates excellent game production ability and can work responsibly with a developmental approach.

Assessment criteria, good (3)

The students are able to apply their practical knowledge.

Assessment criteria, satisfactory (1)

The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.

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