Game Programming I (4 cr)
Code: TT00CI67-3001
General information
- Enrollment
-
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
- Timing
-
01.01.2025 - 16.03.2025
Implementation has ended.
- Number of ECTS credits allocated
- 4 cr
- Local portion
- 4 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Niko Kinnunen
- Pyry Kosola
- Groups
-
TTK24SPTTK24SP
-
TTK24SPGTTK24SPG
-
TTK24SPOTTK24SPO
-
TTK24SPTTTK24SPT
- Course
- TT00CI67
Realization has 17 reservations. Total duration of reservations is 44 h 30 min.
Time | Topic | Location |
---|---|---|
Tue 07.01.2025 time 12:45 - 15:15 (2 h 30 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 13.01.2025 time 12:45 - 15:15 (2 h 30 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Tue 14.01.2025 time 09:00 - 11:45 (2 h 45 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 20.01.2025 time 12:45 - 15:15 (2 h 30 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Tue 21.01.2025 time 09:00 - 11:45 (2 h 45 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 27.01.2025 time 12:45 - 15:15 (2 h 30 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Tue 28.01.2025 time 09:00 - 11:45 (2 h 45 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 03.02.2025 time 12:45 - 15:15 (2 h 30 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Tue 04.02.2025 time 09:00 - 11:45 (2 h 45 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 10.02.2025 time 12:45 - 15:15 (2 h 30 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Tue 11.02.2025 time 09:00 - 11:45 (2 h 45 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 17.02.2025 time 12:45 - 15:15 (2 h 30 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Tue 18.02.2025 time 09:00 - 11:45 (2 h 45 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 24.02.2025 time 12:45 - 15:15 (2 h 30 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Tue 25.02.2025 time 09:00 - 11:45 (2 h 45 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 10.03.2025 time 12:45 - 15:15 (2 h 30 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Tue 11.03.2025 time 09:00 - 11:45 (2 h 45 min) |
Game Programming I TT00CI67-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Objective
Students will be able to design, document, implement and test a 2D game using C# programming language.
Content
The functioning principles of a game application
Basic use of the game engine in making a 2D game
Programming game mechanics
Version control
Further information
Course is evaluated with grade 0-5. Grade is based on pre-defined criterias for the 2D game. All of the course tasks have to be returned.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
The student returns all the required assignment and completes the given game exercises and presentation. The assignments have been completed properly.
Prerequisites
Introduction to Programming
Object oriented programming