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User Interface Design (3 cr)

Code: KTWT229-3009

General information


Enrollment
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Niko Kinnunen
Kiia Aihkisalo
Groups
TTK24SP
TTK24SP
TTK24SPG
TTK24SPG
TTK24SPO
TTK24SPO
TTK24SPT
TTK24SPT
Course
KTWT229

Realization has 16 reservations. Total duration of reservations is 24 h 0 min.

Time Topic Location
Mon 25.08.2025 time 10:15 - 11:45
(1 h 30 min)
Käyttöliittymäsuunnittelu KTWT229-3009
TI12L235 TI12L235 Pelilabra
Mon 01.09.2025 time 10:15 - 11:45
(1 h 30 min)
Käyttöliittymäsuunnittelu KTWT229-3009
TI12L235 TI12L235 Pelilabra
Mon 08.09.2025 time 10:15 - 11:45
(1 h 30 min)
Käyttöliittymäsuunnittelu KTWT229-3009
TI12L235 TI12L235 Pelilabra
Mon 15.09.2025 time 10:15 - 11:45
(1 h 30 min)
Käyttöliittymäsuunnittelu KTWT229-3009
TI12L235 TI12L235 Pelilabra
Mon 22.09.2025 time 10:15 - 11:45
(1 h 30 min)
Käyttöliittymäsuunnittelu KTWT229-3009
TI12L235 TI12L235 Pelilabra
Mon 29.09.2025 time 10:15 - 11:45
(1 h 30 min)
Käyttöliittymäsuunnittelu KTWT229-3009
TI12L235 TI12L235 Pelilabra
Mon 06.10.2025 time 10:15 - 11:45
(1 h 30 min)
Käyttöliittymäsuunnittelu KTWT229-3009
TI12L235 TI12L235 Pelilabra
Mon 20.10.2025 time 10:15 - 11:45
(1 h 30 min)
Käyttöliittymäsuunnittelu KTWT229-3009
TI12L235 TI12L235 Pelilabra
Mon 27.10.2025 time 10:15 - 11:45
(1 h 30 min)
Käyttöliittymäsuunnittelu KTWT229-3009
TI12L235 TI12L235 Pelilabra
Mon 03.11.2025 time 10:15 - 11:45
(1 h 30 min)
Käyttöliittymäsuunnittelu KTWT229-3009
TI12L235 TI12L235 Pelilabra
Mon 10.11.2025 time 10:15 - 11:45
(1 h 30 min)
Käyttöliittymäsuunnittelu KTWT229-3009
TI12L235 TI12L235 Pelilabra
Mon 17.11.2025 time 10:15 - 11:45
(1 h 30 min)
Käyttöliittymäsuunnittelu KTWT229-3009
TI12L235 TI12L235 Pelilabra
Mon 24.11.2025 time 10:15 - 11:45
(1 h 30 min)
Käyttöliittymäsuunnittelu KTWT229-3009
TI12L235 TI12L235 Pelilabra
Mon 01.12.2025 time 10:15 - 11:45
(1 h 30 min)
Käyttöliittymäsuunnittelu KTWT229-3009
TI12L235 TI12L235 Pelilabra
Mon 08.12.2025 time 10:15 - 11:45
(1 h 30 min)
Käyttöliittymäsuunnittelu KTWT229-3009
TI12L235 TI12L235 Pelilabra
Mon 15.12.2025 time 10:15 - 11:45
(1 h 30 min)
Käyttöliittymäsuunnittelu KTWT229-3009
TI12L235 TI12L235 Pelilabra
Changes to reservations may be possible.

Objective

The student understands the principles of user interface design and is able to implement a user interface for a video game.

Content

User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation

Teaching methods

Lectures and assignments

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.

Assessment criteria, good (3)

The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.

Assessment criteria, satisfactory (1)

Students will understand the basics of the techniques covered in the course. All the assignments have been returned.

Assessment criteria, fail (0)

The student has not returned assignments or have not achieved required knowledge.

Assessment criteria, excellent (5)

Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently

Toteutuksen arviointikriteerit, hyvä (3-4)

The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.

Assessment criteria, satisfactory (1)

Students will understand the basics of the techniques covered in the course. All the assignments have been returned.

Objective

The student understands the principles of user interface design and is able to implement a user interface for a video game.

Content

User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation

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