User Interface Design (3 cr)
Code: KTWT229-3009
General information
- Enrollment
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02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
- Timing
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01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Niko Kinnunen
- Kiia Aihkisalo
- Groups
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- Course
- KTWT229
Realization has 16 reservations. Total duration of reservations is 24 h 0 min.
Time | Topic | Location |
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Mon 25.08.2025 time 10:15 - 11:45 (1 h 30 min) |
Käyttöliittymäsuunnittelu KTWT229-3009 |
TI12L235
TI12L235 Pelilabra
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Mon 01.09.2025 time 10:15 - 11:45 (1 h 30 min) |
Käyttöliittymäsuunnittelu KTWT229-3009 |
TI12L235
TI12L235 Pelilabra
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Mon 08.09.2025 time 10:15 - 11:45 (1 h 30 min) |
Käyttöliittymäsuunnittelu KTWT229-3009 |
TI12L235
TI12L235 Pelilabra
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Mon 15.09.2025 time 10:15 - 11:45 (1 h 30 min) |
Käyttöliittymäsuunnittelu KTWT229-3009 |
TI12L235
TI12L235 Pelilabra
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Mon 22.09.2025 time 10:15 - 11:45 (1 h 30 min) |
Käyttöliittymäsuunnittelu KTWT229-3009 |
TI12L235
TI12L235 Pelilabra
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Mon 29.09.2025 time 10:15 - 11:45 (1 h 30 min) |
Käyttöliittymäsuunnittelu KTWT229-3009 |
TI12L235
TI12L235 Pelilabra
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Mon 06.10.2025 time 10:15 - 11:45 (1 h 30 min) |
Käyttöliittymäsuunnittelu KTWT229-3009 |
TI12L235
TI12L235 Pelilabra
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Mon 20.10.2025 time 10:15 - 11:45 (1 h 30 min) |
Käyttöliittymäsuunnittelu KTWT229-3009 |
TI12L235
TI12L235 Pelilabra
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Mon 27.10.2025 time 10:15 - 11:45 (1 h 30 min) |
Käyttöliittymäsuunnittelu KTWT229-3009 |
TI12L235
TI12L235 Pelilabra
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Mon 03.11.2025 time 10:15 - 11:45 (1 h 30 min) |
Käyttöliittymäsuunnittelu KTWT229-3009 |
TI12L235
TI12L235 Pelilabra
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Mon 10.11.2025 time 10:15 - 11:45 (1 h 30 min) |
Käyttöliittymäsuunnittelu KTWT229-3009 |
TI12L235
TI12L235 Pelilabra
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Mon 17.11.2025 time 10:15 - 11:45 (1 h 30 min) |
Käyttöliittymäsuunnittelu KTWT229-3009 |
TI12L235
TI12L235 Pelilabra
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Mon 24.11.2025 time 10:15 - 11:45 (1 h 30 min) |
Käyttöliittymäsuunnittelu KTWT229-3009 |
TI12L235
TI12L235 Pelilabra
|
Mon 01.12.2025 time 10:15 - 11:45 (1 h 30 min) |
Käyttöliittymäsuunnittelu KTWT229-3009 |
TI12L235
TI12L235 Pelilabra
|
Mon 08.12.2025 time 10:15 - 11:45 (1 h 30 min) |
Käyttöliittymäsuunnittelu KTWT229-3009 |
TI12L235
TI12L235 Pelilabra
|
Mon 15.12.2025 time 10:15 - 11:45 (1 h 30 min) |
Käyttöliittymäsuunnittelu KTWT229-3009 |
TI12L235
TI12L235 Pelilabra
|
Objective
The student understands the principles of user interface design and is able to implement a user interface for a video game.
Content
User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation
Teaching methods
Lectures and assignments
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.
Assessment criteria, good (3)
The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.
Assessment criteria, satisfactory (1)
Students will understand the basics of the techniques covered in the course. All the assignments have been returned.
Assessment criteria, fail (0)
The student has not returned assignments or have not achieved required knowledge.
Assessment criteria, excellent (5)
Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently
Toteutuksen arviointikriteerit, hyvä (3-4)
The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.
Assessment criteria, satisfactory (1)
Students will understand the basics of the techniques covered in the course. All the assignments have been returned.
Objective
The student understands the principles of user interface design and is able to implement a user interface for a video game.
Content
User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation