Skip to main content

Continuation Course in Game Business (3 cr)

Code: KTVP020-3012

General information


Enrollment
27.09.2025 - 26.10.2025
Registration for introductions has not started yet.
Timing
27.10.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
OPE_Tietojenkäsittely OPE_Tietojenkäsittely
Groups
TTK24SPT
TTK24SPT
Course
KTVP020

Realization has 8 reservations. Total duration of reservations is 26 h 0 min.

Time Topic Location
Tue 28.10.2025 time 08:30 - 11:45
(3 h 15 min)
Continuation Course in Game Business KTVP020-3013
TA11L161 TA11L161
Tue 04.11.2025 time 08:30 - 11:45
(3 h 15 min)
Continuation Course in Game Business KTVP020-3013
TA11L161 TA11L161
Tue 11.11.2025 time 08:30 - 11:45
(3 h 15 min)
Continuation Course in Game Business KTVP020-3013
TA11L161 TA11L161
Tue 18.11.2025 time 08:30 - 11:45
(3 h 15 min)
Continuation Course in Game Business KTVP020-3013
TA11L161 TA11L161
Tue 25.11.2025 time 08:30 - 11:45
(3 h 15 min)
Continuation Course in Game Business KTVP020-3013
TA11L161 TA11L161
Tue 02.12.2025 time 08:30 - 11:45
(3 h 15 min)
Continuation Course in Game Business KTVP020-3013
TA11L161 TA11L161
Tue 09.12.2025 time 08:30 - 11:45
(3 h 15 min)
Continuation Course in Game Business KTVP020-3013
TA11L161 TA11L161
Tue 16.12.2025 time 08:30 - 11:45
(3 h 15 min)
Continuation Course in Game Business KTVP020-3013
TA11L161 TA11L161
Changes to reservations may be possible.

Objective

To provide students with a comprehensive view of game business and game product marketing. Participants will gain a through understanding of the distinctive characteristics of game business, whilst understanding the importance of marketing in competitive business environment.

Content

Game product revenue planning
Marketing plan for a game
Sales and customer acquisition
Sales channels

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Excellent knowledge in Game Business proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge in Game Business proved by assignments and activity during classes.

Assessment criteria, satisfactory (1)

Average knowledge in Game Business proved by assignments and activity during classes.

Assessment criteria, approved/failed

To be announced.

Prerequisites

Basics of Game Business

Objective

To provide students with a comprehensive view of game business and game product marketing. Participants will gain a through understanding of the distinctive characteristics of game business, whilst understanding the importance of marketing in competitive business environment.

Content

Game product revenue planning
Marketing plan for a game
Sales and customer acquisition
Sales channels

Qualifications

Basics of Game Business

Go back to top of page