Publishing games and liveops (3 cr)
Code: TT00CB16-3005
General information
- Enrollment
-
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
- Timing
-
01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Joonas Muhonen
- OPE_Tietojenkäsittely OPE_Tietojenkäsittely
- Groups
-
TTK24SPTTTK24SPT
- Course
- TT00CB16
Realization has 8 reservations. Total duration of reservations is 12 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 27.10.2025 time 14:30 - 16:00 (1 h 30 min) |
Pelien julkaisu ja liveops TT00CB16-3005 |
Teams opetus
|
Mon 03.11.2025 time 14:30 - 16:00 (1 h 30 min) |
Pelien julkaisu ja liveops TT00CB16-3005 |
Teams opetus
|
Mon 10.11.2025 time 14:30 - 16:00 (1 h 30 min) |
Pelien julkaisu ja liveops TT00CB16-3005 |
Teams opetus
|
Mon 17.11.2025 time 14:30 - 16:00 (1 h 30 min) |
Pelien julkaisu ja liveops TT00CB16-3005 |
Teams opetus
|
Mon 24.11.2025 time 14:30 - 16:00 (1 h 30 min) |
Pelien julkaisu ja liveops TT00CB16-3005 |
Teams opetus
|
Mon 01.12.2025 time 14:30 - 16:00 (1 h 30 min) |
Pelien julkaisu ja liveops TT00CB16-3005 |
Teams opetus
|
Mon 08.12.2025 time 14:30 - 16:00 (1 h 30 min) |
Pelien julkaisu ja liveops TT00CB16-3005 |
Teams opetus
|
Mon 15.12.2025 time 14:30 - 16:00 (1 h 30 min) |
Pelien julkaisu ja liveops TT00CB16-3005 |
Teams opetus
|
Objective
The student acknowledges the role of publishers and retailers in game publication process. The student understands the image of the game publisher and developer, and can evaluate best options for publishing a digital game. Course is attached to the project studies where the students publishes a game and goes Live ops.
Content
Publishing platforms
Image of the game company and publishers
Retailers
Live ops
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Excellent knowledge proved by assignments and activity during classes.
Assessment criteria, good (3)
Good knowledge proved by assignments and activity during classes.
Assessment criteria, satisfactory (1)
Average knowledge proved by assignments and activity during classes.
Prerequisites
Game Production Fundamentals
Objective
The student acknowledges the role of publishers and retailers in game publication process. The student understands the image of the game publisher and developer, and can evaluate best options for publishing a digital game. Course is attached to the project studies where the students publishes a game and goes Live ops.
Content
Publishing platforms
Image of the game company and publishers
Retailers
Live ops
Qualifications
Game Production Fundamentals