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Analytical Game Design (3 cr)

Code: KTVP024-3016

General information


Enrollment

02.12.2024 - 31.12.2024

Timing

01.01.2025 - 31.07.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Joonas Muhonen

Groups

  • TTK22SP
    TTK22SP

Objective

- Student will learn the basics of telemetry
- Student will learn to analyze different areas of a game, by studying them
- Student will learn how to design a licensed game
- Student will learn to create good pitches and elevator pitches
- Student will learn how to create games through restrictive design

Content

- Student will learn the basics of telemetry
- Student will learn to analyze different areas of a game, by studying them
- Student will learn how to design a licensed game
- Student will learn to create good pitches and elevator pitches
- Student will learn how to create games through restrictive design

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Student has returned all the tasks given by the teacher. Attendance 80%

Qualifications

Game Design I
Game Design II