Introduction to Game Design (3 cr)
Code: KT00BP15-3002
General information
- Enrollment
-
27.09.2025 - 26.10.2025
Registration for introductions has not started yet.
- Timing
-
27.10.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor's Degree in Business Information Technology
Realization has 8 reservations. Total duration of reservations is 26 h 0 min.
Time | Topic | Location |
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Tue 28.10.2025 time 12:45 - 16:00 (3 h 15 min) |
Introduction to Game Design KT00BP15-3002 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Tue 04.11.2025 time 12:45 - 16:00 (3 h 15 min) |
Introduction to Game Design KT00BP15-3002 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Tue 11.11.2025 time 12:45 - 16:00 (3 h 15 min) |
Introduction to Game Design KT00BP15-3002 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Tue 18.11.2025 time 12:45 - 16:00 (3 h 15 min) |
Introduction to Game Design KT00BP15-3002 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Tue 25.11.2025 time 12:45 - 16:00 (3 h 15 min) |
Introduction to Game Design KT00BP15-3002 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Tue 02.12.2025 time 12:45 - 16:00 (3 h 15 min) |
Introduction to Game Design KT00BP15-3002 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Tue 09.12.2025 time 12:45 - 16:00 (3 h 15 min) |
Introduction to Game Design KT00BP15-3002 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Tue 16.12.2025 time 12:45 - 16:00 (3 h 15 min) |
Introduction to Game Design KT00BP15-3002 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Objective
Students will be proficient in the theory and principles of game planning. They will be able to analyze games, produce game ideas, a game concept and initial game plan. Students will be proficient in the principles of prototyping and pitching.
Content
Interaction and game mechanics
Game analyses
Initial concept description
Feature evaluation
Initial level and character planning
Prototyping
Pitching
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Pass: The students have mastered the different stages of game design and can apply them in different work situations, being able to work independently and in groups and to demonstrate their proficiency in the knowledge base of the field and their ability to complete all assignments as required.
Further information
10 Polkua web course "Pelisuunnittelun perusteet" can be used as part of the course
Objective
Students will be proficient in the theory and principles of game planning. They will be able to analyze games, produce game ideas, a game concept and initial game plan. Students will be proficient in the principles of prototyping and pitching.
Content
Interaction and game mechanics
Game analyses
Initial concept description
Feature evaluation
Initial level and character planning
Prototyping
Pitching