Skip to main content

Introduction to Game Design (3 cr)

Code: KT00BP15-3002

General information


Enrollment
27.09.2025 - 26.10.2025
Registration for introductions has not started yet.
Timing
27.10.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor's Degree in Business Information Technology
Teachers
Marika Mustalahti
Groups
TBIT25SP
TBIT25SP
Course
KT00BP15

Realization has 8 reservations. Total duration of reservations is 26 h 0 min.

Time Topic Location
Tue 28.10.2025 time 12:45 - 16:00
(3 h 15 min)
Introduction to Game Design KT00BP15-3002
TA11L141 pelilabra TA11L141 pelilabra
Tue 04.11.2025 time 12:45 - 16:00
(3 h 15 min)
Introduction to Game Design KT00BP15-3002
TA11L141 pelilabra TA11L141 pelilabra
Tue 11.11.2025 time 12:45 - 16:00
(3 h 15 min)
Introduction to Game Design KT00BP15-3002
TA11L141 pelilabra TA11L141 pelilabra
Tue 18.11.2025 time 12:45 - 16:00
(3 h 15 min)
Introduction to Game Design KT00BP15-3002
TA11L141 pelilabra TA11L141 pelilabra
Tue 25.11.2025 time 12:45 - 16:00
(3 h 15 min)
Introduction to Game Design KT00BP15-3002
TA11L141 pelilabra TA11L141 pelilabra
Tue 02.12.2025 time 12:45 - 16:00
(3 h 15 min)
Introduction to Game Design KT00BP15-3002
TA11L141 pelilabra TA11L141 pelilabra
Tue 09.12.2025 time 12:45 - 16:00
(3 h 15 min)
Introduction to Game Design KT00BP15-3002
TA11L141 pelilabra TA11L141 pelilabra
Tue 16.12.2025 time 12:45 - 16:00
(3 h 15 min)
Introduction to Game Design KT00BP15-3002
TA11L141 pelilabra TA11L141 pelilabra
Changes to reservations may be possible.

Objective

Students will be proficient in the theory and principles of game planning. They will be able to analyze games, produce game ideas, a game concept and initial game plan. Students will be proficient in the principles of prototyping and pitching.

Content

Interaction and game mechanics
Game analyses
Initial concept description
Feature evaluation
Initial level and character planning
Prototyping
Pitching

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Pass: The students have mastered the different stages of game design and can apply them in different work situations, being able to work independently and in groups and to demonstrate their proficiency in the knowledge base of the field and their ability to complete all assignments as required.

Further information

10 Polkua web course "Pelisuunnittelun perusteet" can be used as part of the course

Objective

Students will be proficient in the theory and principles of game planning. They will be able to analyze games, produce game ideas, a game concept and initial game plan. Students will be proficient in the principles of prototyping and pitching.

Content

Interaction and game mechanics
Game analyses
Initial concept description
Feature evaluation
Initial level and character planning
Prototyping
Pitching

Go back to top of page