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Basics of Game Business (3 cr)

Code: TT00CB36-3006

General information


Enrollment

30.12.2024 - 26.01.2025

Timing

01.01.2025 - 31.07.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • English

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Johanna Niskanen

Groups

  • TBIT24S
    TBIT24S
  • TBIT24SProd
    TBIT24SProd
  • TBIT24SArt
    TBIT24SArt
  • TBIT24SProg
    TBIT24SProg
  • 15.01.2025 12:45 - 14:15, Peliliiketoiminnan perusteet TT00CB36-3006
  • 23.01.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3006
  • 30.01.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3006
  • 06.02.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3006
  • 13.02.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3006
  • 20.02.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3006
  • 27.02.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3006
  • 12.03.2025 12:45 - 14:15, Peliliiketoiminnan perusteet TT00CB36-3006
  • 13.03.2025 10:15 - 11:45, Peliliiketoiminnan perusteet TT00CB36-3006
  • 31.03.2025 08:30 - 10:00, Peliliiketoiminnan perusteet TT00CB36-3006
  • 08.04.2025 14:30 - 16:00, Peliliiketoiminnan perusteet TT00CB36-3006
  • 15.04.2025 14:30 - 16:00, Peliliiketoiminnan perusteet TT00CB36-3006
  • 22.04.2025 08:30 - 10:00, Peliliiketoiminnan perusteet TT00CB36-3006
  • 06.05.2025 12:45 - 14:15, Peliliiketoiminnan perusteet TT00CB36-3006
  • 13.05.2025 12:45 - 14:15, Peliliiketoiminnan perusteet TT00CB36-3006
  • 20.05.2025 08:30 - 10:00, Peliliiketoiminnan perusteet TT00CB36-3006

Objective

Students will understand the characteristics of game business and be familiar with business operation models and the different opportunities of financing and marketing.

Content

Characteristics of Game Business
Business Operation Models
Financing in Game Industry
Earning logics
Basics of Game Marketing

Teaching methods

The course is completed by working on a project in groups of 2–4 people. Attendance is mandatory for 70% of the classes. Active participation during classes can also count towards attendance. The course grade can be raised by one full grade by successfully completing three class assignments. However, a failing grade received for the course cannot be raised.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Failed if poor knowledge in Game Business proved by assignments and activity during classes, or assignments not done.

Assessment methods and criteria

Assessment 0-5

Assessment criteria, fail (0)

Insufficient expertise in the game business. The student does not participate in the final project or fails to meet the attendance requirements. A final project of exceptionally low quality may also result in a failing grade.

Assessment criteria, excellent (5)

The student demonstrates expert knowledge of the game business and can extensively use industry-specific concepts. The student has actively participated in classes and completed the final project with excellence.

Toteutuksen arviointikriteerit, hyvä (3-4)

The student has a solid understanding of the game business and can use industry-specific concepts. The student has participated in classes and completed the final project well.

Assessment criteria, satisfactory (1)

The student has basic knowledge of the game business and understands fundamental industry concepts. The student has participated in classes and completed the final project satisfactorily.