Basics of Game Business (3 cr)
Code: TT00CB36-3006
General information
- Enrollment
-
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
- Timing
-
01.01.2025 - 31.07.2025
Implementation is running.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- English
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Johanna Niskanen
- Groups
-
TBIT24SProdTBIT24SProd
-
TBIT24SArtTBIT24SArt
-
TBIT24SProgTBIT24SProg
- Course
- TT00CB36
Realization has 16 reservations. Total duration of reservations is 24 h 0 min.
Time | Topic | Location |
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Wed 15.01.2025 time 12:45 - 14:15 (1 h 30 min) |
Peliliiketoiminnan perusteet TT00CB36-3006 |
TA12L129
TA12L129
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Thu 23.01.2025 time 10:15 - 11:45 (1 h 30 min) |
Peliliiketoiminnan perusteet TT00CB36-3006 |
TA12L119
TA12L119
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Thu 30.01.2025 time 10:15 - 11:45 (1 h 30 min) |
Peliliiketoiminnan perusteet TT00CB36-3006 |
TA12L119
TA12L119
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Thu 06.02.2025 time 10:15 - 11:45 (1 h 30 min) |
Peliliiketoiminnan perusteet TT00CB36-3006 |
TA12L129
TA12L129
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Thu 13.02.2025 time 10:15 - 11:45 (1 h 30 min) |
Peliliiketoiminnan perusteet TT00CB36-3006 |
TA12L129
TA12L129
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Thu 20.02.2025 time 10:15 - 11:45 (1 h 30 min) |
Peliliiketoiminnan perusteet TT00CB36-3006 |
TA12L127
TA12L127
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Thu 27.02.2025 time 10:15 - 11:45 (1 h 30 min) |
Peliliiketoiminnan perusteet TT00CB36-3006 |
TA12L127
TA12L127
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Wed 12.03.2025 time 12:45 - 14:15 (1 h 30 min) |
Peliliiketoiminnan perusteet TT00CB36-3006 |
TA12L127
TA12L127
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Thu 13.03.2025 time 10:15 - 11:45 (1 h 30 min) |
Peliliiketoiminnan perusteet TT00CB36-3006 |
TA12L129
TA12L129
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Mon 31.03.2025 time 08:30 - 10:00 (1 h 30 min) |
Peliliiketoiminnan perusteet TT00CB36-3006 |
TA12L128
TA12L128
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Tue 08.04.2025 time 14:30 - 16:00 (1 h 30 min) |
Peliliiketoiminnan perusteet TT00CB36-3006 |
TA12L127
TA12L127
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Tue 15.04.2025 time 14:30 - 16:00 (1 h 30 min) |
Peliliiketoiminnan perusteet TT00CB36-3006 |
TA12L128
TA12L128
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Tue 22.04.2025 time 08:30 - 10:00 (1 h 30 min) |
Peliliiketoiminnan perusteet TT00CB36-3006 |
TA12L127
TA12L127
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Tue 06.05.2025 time 12:45 - 14:15 (1 h 30 min) |
Peliliiketoiminnan perusteet TT00CB36-3006 |
TA12L103
TA12L103
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Tue 13.05.2025 time 14:30 - 16:00 (1 h 30 min) |
Peliliiketoiminnan perusteet TT00CB36-3006 |
TA12L119
TA12L119
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Tue 20.05.2025 time 08:30 - 10:00 (1 h 30 min) |
Peliliiketoiminnan perusteet TT00CB36-3006 |
TA12L128
TA12L128
|
Objective
Students will understand the characteristics of game business and be familiar with business operation models and the different opportunities of financing and marketing.
Content
Characteristics of Game Business
Business Operation Models
Financing in Game Industry
Earning logics
Basics of Game Marketing
Teaching methods
The course is completed by working on a project in groups of 2–4 people. Attendance is mandatory for 70% of the classes. Active participation during classes can also count towards attendance. The course grade can be raised by one full grade by successfully completing three class assignments. However, a failing grade received for the course cannot be raised.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Failed if poor knowledge in Game Business proved by assignments and activity during classes, or assignments not done.
Assessment methods and criteria
Assessment 0-5
Assessment criteria, fail (0)
Insufficient expertise in the game business. The student does not participate in the final project or fails to meet the attendance requirements. A final project of exceptionally low quality may also result in a failing grade.
Assessment criteria, excellent (5)
The student demonstrates expert knowledge of the game business and can extensively use industry-specific concepts. The student has actively participated in classes and completed the final project with excellence.
Toteutuksen arviointikriteerit, hyvä (3-4)
The student has a solid understanding of the game business and can use industry-specific concepts. The student has participated in classes and completed the final project well.
Assessment criteria, satisfactory (1)
The student has basic knowledge of the game business and understands fundamental industry concepts. The student has participated in classes and completed the final project satisfactorily.