Introduction to Game Production (3 cr)
Code: KT00BP13-3001
General information
- Enrollment
-
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
- Timing
-
01.01.2025 - 16.03.2025
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor's Degree in Business Information Technology
- Teachers
- Johanna Niskanen
- Groups
-
TBIT24SArtTBIT24SArt
-
TBIT24SProdTBIT24SProd
-
TBIT24SProgTBIT24SProg
- Course
- KT00BP13
Realization has 9 reservations. Total duration of reservations is 29 h 15 min.
Time | Topic | Location |
---|---|---|
Thu 16.01.2025 time 08:30 - 11:45 (3 h 15 min) |
Introduction to Game Production KT00BP13-3001 |
TA12L123 ML8
TA12L123 ML8
|
Thu 16.01.2025 time 12:45 - 16:00 (3 h 15 min) |
Introduction to Game Production KT00BP13-3001 |
TA12L123 ML8
TA12L123 ML8
|
Mon 20.01.2025 time 08:30 - 11:45 (3 h 15 min) |
Introduction to Game Production KT00BP13-3001 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Tue 28.01.2025 time 08:30 - 11:45 (3 h 15 min) |
Introduction to Game Production KT00BP13-3001 |
TA11L115 DML
TA11L115 DML
|
Thu 06.02.2025 time 12:45 - 16:00 (3 h 15 min) |
Introduction to Game Production KT00BP13-3001 |
TA12L123 ML8
TA12L123 ML8
|
Thu 13.02.2025 time 12:45 - 16:00 (3 h 15 min) |
Introduction to Game Production KT00BP13-3001 |
TA12L123 ML8
TA12L123 ML8
|
Thu 20.02.2025 time 12:45 - 16:00 (3 h 15 min) |
Introduction to Game Production KT00BP13-3001 |
TA12L123 ML8
TA12L123 ML8
|
Thu 27.02.2025 time 12:45 - 16:00 (3 h 15 min) |
Introduction to Game Production KT00BP13-3001 |
TA12L123 ML8
TA12L123 ML8
|
Tue 11.03.2025 time 12:45 - 16:00 (3 h 15 min) |
Introduction to Game Production KT00BP13-3001 |
TA11L115 DML
TA11L115 DML
|
Objective
Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAJAK games and how to use version management.
Content
Introduction to games
Game production process
Introduction to project management methods used in game production
Introduction to version management
Teaching methods
The course is completed by attending lectures, returning all course assignments with a passing grade, and developing and presenting a project.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student demonstrates excellent game production ability and can work responsibly with a developmental approach.
Assessment criteria, good (3)
The students are able to apply their practical knowledge.
Assessment criteria, satisfactory (1)
The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.
Assessment methods and criteria
Assessment 0-5
Assessment criteria, fail (0)
The student doesn't know the different stages of game software production and lacks an understanding of game project management.
Assessment criteria, excellent (5)
The student knows the different stages of game software production, as well as the basics of game production project management. The student demonstrates excellent game production ability and can work responsibly with a developmental approach.
Toteutuksen arviointikriteerit, hyvä (3-4)
The student knows the different stages of game software production, as well as the basics of game production project management. The student demonstrates good game production ability.
Assessment criteria, satisfactory (1)
The student knows the different stages of game software production, as well as the basics of game production project management.
Objective
Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAJAK games and how to use version management.
Content
Introduction to games
Game production process
Introduction to project management methods used in game production
Introduction to version management