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Introduction to Game Production (3 cr)

Code: KT00BP13-3001

General information


Enrollment
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
Timing
01.01.2025 - 16.03.2025
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor's Degree in Business Information Technology
Teachers
Johanna Niskanen
Groups
TBIT24SArt
TBIT24SArt
TBIT24SProd
TBIT24SProd
TBIT24SProg
TBIT24SProg
Course
KT00BP13

Realization has 9 reservations. Total duration of reservations is 29 h 15 min.

Time Topic Location
Thu 16.01.2025 time 08:30 - 11:45
(3 h 15 min)
Introduction to Game Production KT00BP13-3001
TA12L123 ML8 TA12L123 ML8
Thu 16.01.2025 time 12:45 - 16:00
(3 h 15 min)
Introduction to Game Production KT00BP13-3001
TA12L123 ML8 TA12L123 ML8
Mon 20.01.2025 time 08:30 - 11:45
(3 h 15 min)
Introduction to Game Production KT00BP13-3001
TA11L141 pelilabra TA11L141 pelilabra
Tue 28.01.2025 time 08:30 - 11:45
(3 h 15 min)
Introduction to Game Production KT00BP13-3001
TA11L115 DML TA11L115 DML
Thu 06.02.2025 time 12:45 - 16:00
(3 h 15 min)
Introduction to Game Production KT00BP13-3001
TA12L123 ML8 TA12L123 ML8
Thu 13.02.2025 time 12:45 - 16:00
(3 h 15 min)
Introduction to Game Production KT00BP13-3001
TA12L123 ML8 TA12L123 ML8
Thu 20.02.2025 time 12:45 - 16:00
(3 h 15 min)
Introduction to Game Production KT00BP13-3001
TA12L123 ML8 TA12L123 ML8
Thu 27.02.2025 time 12:45 - 16:00
(3 h 15 min)
Introduction to Game Production KT00BP13-3001
TA12L123 ML8 TA12L123 ML8
Tue 11.03.2025 time 12:45 - 16:00
(3 h 15 min)
Introduction to Game Production KT00BP13-3001
TA11L115 DML TA11L115 DML
Changes to reservations may be possible.

Objective

Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAJAK games and how to use version management.

Content

Introduction to games
Game production process
Introduction to project management methods used in game production
Introduction to version management

Teaching methods

The course is completed by attending lectures, returning all course assignments with a passing grade, and developing and presenting a project.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student demonstrates excellent game production ability and can work responsibly with a developmental approach.

Assessment criteria, good (3)

The students are able to apply their practical knowledge.

Assessment criteria, satisfactory (1)

The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.

Assessment methods and criteria

Assessment 0-5

Assessment criteria, fail (0)

The student doesn't know the different stages of game software production and lacks an understanding of game project management.

Assessment criteria, excellent (5)

The student knows the different stages of game software production, as well as the basics of game production project management. The student demonstrates excellent game production ability and can work responsibly with a developmental approach.

Toteutuksen arviointikriteerit, hyvä (3-4)

The student knows the different stages of game software production, as well as the basics of game production project management. The student demonstrates good game production ability.

Assessment criteria, satisfactory (1)

The student knows the different stages of game software production, as well as the basics of game production project management.

Objective

Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAJAK games and how to use version management.

Content

Introduction to games
Game production process
Introduction to project management methods used in game production
Introduction to version management

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