2D Character Design (3 cr)
Code: KTVP032-3015
General information
- Enrollment
-
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
- Timing
-
01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor's Degree in Business Information Technology
Realization has 14 reservations. Total duration of reservations is 21 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 25.08.2025 time 12:45 - 14:15 (1 h 30 min) |
2D Character Design KTVP032-3015 |
TA11L155
TA11L155
|
Mon 01.09.2025 time 12:45 - 14:15 (1 h 30 min) |
2D Character Design KTVP032-3015 |
TA11L155
TA11L155
|
Mon 08.09.2025 time 12:45 - 14:15 (1 h 30 min) |
2D Character Design KTVP032-3015 |
TA11L155
TA11L155
|
Mon 15.09.2025 time 12:45 - 14:15 (1 h 30 min) |
2D Character Design KTVP032-3015 |
TA11L155
TA11L155
|
Mon 29.09.2025 time 12:45 - 14:15 (1 h 30 min) |
2D Character Design KTVP032-3015 |
TA11L155
TA11L155
|
Mon 06.10.2025 time 12:45 - 14:15 (1 h 30 min) |
2D Character Design KTVP032-3015 |
TA11L155
TA11L155
|
Mon 20.10.2025 time 12:45 - 14:15 (1 h 30 min) |
2D Character Design KTVP032-3015 |
TA11L155
TA11L155
|
Mon 27.10.2025 time 14:30 - 16:00 (1 h 30 min) |
2D Character Design KTVP032-3015 |
TA11L155
TA11L155
|
Mon 03.11.2025 time 14:30 - 16:00 (1 h 30 min) |
2D Character Design KTVP032-3015 |
TA11L155
TA11L155
|
Mon 10.11.2025 time 14:30 - 16:00 (1 h 30 min) |
2D Character Design KTVP032-3015 |
TA11L155
TA11L155
|
Mon 17.11.2025 time 14:30 - 16:00 (1 h 30 min) |
2D Character Design KTVP032-3015 |
TA11L155
TA11L155
|
Mon 24.11.2025 time 14:30 - 16:00 (1 h 30 min) |
2D Character Design KTVP032-3015 |
TA11L155
TA11L155
|
Mon 01.12.2025 time 14:30 - 16:00 (1 h 30 min) |
2D Character Design KTVP032-3015 |
TA11L155
TA11L155
|
Mon 08.12.2025 time 14:30 - 16:00 (1 h 30 min) |
2D Character Design KTVP032-3015 |
TA11L155
TA11L155
|
Objective
Students will understand the principles of designing 2D characters for games.
Content
Overview of character design in games, film and animation
Human anatomy study and proportion
Designing characters for different target audiences
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
Basics of 2D Game Graphics
Objective
Students will understand the principles of designing 2D characters for games.
Content
Overview of character design in games, film and animation
Human anatomy study and proportion
Designing characters for different target audiences
Qualifications
Basics of 2D Game Graphics