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2D Character Design (3 cr)

Code: KTVP032-3015

General information


Enrollment
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor's Degree in Business Information Technology
Teachers
Kiia Aihkisalo
Groups
TBIT24SArt
TBIT24SArt
Course
KTVP032

Realization has 14 reservations. Total duration of reservations is 21 h 0 min.

Time Topic Location
Mon 25.08.2025 time 12:45 - 14:15
(1 h 30 min)
2D Character Design KTVP032-3015
TA11L155 TA11L155
Mon 01.09.2025 time 12:45 - 14:15
(1 h 30 min)
2D Character Design KTVP032-3015
TA11L155 TA11L155
Mon 08.09.2025 time 12:45 - 14:15
(1 h 30 min)
2D Character Design KTVP032-3015
TA11L155 TA11L155
Mon 15.09.2025 time 12:45 - 14:15
(1 h 30 min)
2D Character Design KTVP032-3015
TA11L155 TA11L155
Mon 29.09.2025 time 12:45 - 14:15
(1 h 30 min)
2D Character Design KTVP032-3015
TA11L155 TA11L155
Mon 06.10.2025 time 12:45 - 14:15
(1 h 30 min)
2D Character Design KTVP032-3015
TA11L155 TA11L155
Mon 20.10.2025 time 12:45 - 14:15
(1 h 30 min)
2D Character Design KTVP032-3015
TA11L155 TA11L155
Mon 27.10.2025 time 14:30 - 16:00
(1 h 30 min)
2D Character Design KTVP032-3015
TA11L155 TA11L155
Mon 03.11.2025 time 14:30 - 16:00
(1 h 30 min)
2D Character Design KTVP032-3015
TA11L155 TA11L155
Mon 10.11.2025 time 14:30 - 16:00
(1 h 30 min)
2D Character Design KTVP032-3015
TA11L155 TA11L155
Mon 17.11.2025 time 14:30 - 16:00
(1 h 30 min)
2D Character Design KTVP032-3015
TA11L155 TA11L155
Mon 24.11.2025 time 14:30 - 16:00
(1 h 30 min)
2D Character Design KTVP032-3015
TA11L155 TA11L155
Mon 01.12.2025 time 14:30 - 16:00
(1 h 30 min)
2D Character Design KTVP032-3015
TA11L155 TA11L155
Mon 08.12.2025 time 14:30 - 16:00
(1 h 30 min)
2D Character Design KTVP032-3015
TA11L155 TA11L155
Changes to reservations may be possible.

Objective

Students will understand the principles of designing 2D characters for games.

Content

Overview of character design in games, film and animation
Human anatomy study and proportion
Designing characters for different target audiences

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Prerequisites

Basics of 2D Game Graphics

Objective

Students will understand the principles of designing 2D characters for games.

Content

Overview of character design in games, film and animation
Human anatomy study and proportion
Designing characters for different target audiences

Qualifications

Basics of 2D Game Graphics

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