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Timely Topics in Esports (5cr)

Code: LB00CD20-3004

General information


Enrollment
18.08.2025 - 21.09.2025
Registration for the implementation has ended.
Timing
01.08.2025 - 31.12.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Business
Teaching languages
English
Degree programmes
Bachelor's Degree in Esports Business
Teachers
Artturi Hautala
Janus Pitkänen
Groups
LBE24S
LBE24S
Course
LB00CD20

Realization has 11 reservations. Total duration of reservations is 24 h 0 min.

Time Topic Location
Mon 01.09.2025 time 12:45 - 15:00
(2 h 15 min)
Timely Topics in Esports LB00CD20-3004
TA12L118 e-sport TA12L118 e-sport
Mon 08.09.2025 time 12:45 - 14:15
(1 h 30 min)
Timely Topics in Esports LB00CD20-3004
TA12L118 e-sport TA12L118 e-sport
Mon 15.09.2025 time 12:45 - 15:00
(2 h 15 min)
Timely Topics in Esports LB00CD20-3004
TA12L118 e-sport TA12L118 e-sport
Mon 22.09.2025 time 12:45 - 15:00
(2 h 15 min)
Timely Topics in Esports LB00CD20-3004
TA12L118 e-sport TA12L118 e-sport
Mon 06.10.2025 time 12:45 - 15:00
(2 h 15 min)
Timely Topics in Esports LB00CD20-3004
TA12L118 e-sport TA12L118 e-sport
Mon 20.10.2025 time 12:45 - 15:00
(2 h 15 min)
Timely Topics in Esports LB00CD20-3004
TA12L118 e-sport TA12L118 e-sport
Mon 27.10.2025 time 12:45 - 15:00
(2 h 15 min)
Timely Topics in Esports LB00CD20-3004
TA12L118 e-sport TA12L118 e-sport
Mon 03.11.2025 time 12:45 - 15:00
(2 h 15 min)
Timely Topics in Esports LB00CD20-3004
TA12L118 e-sport TA12L118 e-sport
Mon 10.11.2025 time 12:45 - 15:00
(2 h 15 min)
Timely Topics in Esports LB00CD20-3004
TA12L118 e-sport TA12L118 e-sport
Mon 17.11.2025 time 12:45 - 15:00
(2 h 15 min)
Timely Topics in Esports LB00CD20-3004
TA12L118 e-sport TA12L118 e-sport
Mon 24.11.2025 time 12:45 - 15:00
(2 h 15 min)
Timely Topics in Esports LB00CD20-3004
TA12L118 e-sport TA12L118 e-sport
Changes to reservations may be possible.

Evaluation scale

Hylätty/Hyväksytty

Content scheduling

Lectures and assignments

Objective

Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.

Content

Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club

Location and time

Lectures according to timetables provided by KAMK.

Materials

New articles published in different esports topics suggested as reading materials. Everything esports business related material. Necessary material for course completion can be found in Reppu -moodle.

Teaching methods

Contact teaching with lectures and assignments to be done in class.

Employer connections

Visiting lecturers from the industry planned to give presentations during the course.

Exam schedules

No exam. Assignments to be completed and returned within deadlines.

Completion alternatives

Assignments can be completed independently.

Student workload

5 credits equal 135 hours of student's work.

Assessment criteria, approved/failed

Assignments completed and returned according to instructions.

Assessment criteria, approved/failed

Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.

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