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Programming Mobile Games (3 cr)

Code: KTVP060-3016

General information


Enrollment
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor's Degree in Business Information Technology
Teachers
Janne Remes
Groups
TBIT24SProg
TBIT24SProg
Course
KTVP060

Realization has 15 reservations. Total duration of reservations is 22 h 30 min.

Time Topic Location
Mon 25.08.2025 time 08:30 - 10:00
(1 h 30 min)
Programming Mobile Games KTVP060-3016
Teams teaching
Mon 01.09.2025 time 08:30 - 10:00
(1 h 30 min)
Programming Mobile Games KTVP060-3016
Teams teaching
Mon 15.09.2025 time 08:30 - 10:00
(1 h 30 min)
Programming Mobile Games KTVP060-3016
Teams teaching
Mon 22.09.2025 time 08:30 - 10:00
(1 h 30 min)
Programming Mobile Games KTVP060-3016
Teams teaching
Tue 30.09.2025 time 08:30 - 10:00
(1 h 30 min)
Programming Mobile Games KTVP060-3016
Teams teaching
Mon 06.10.2025 time 08:30 - 10:00
(1 h 30 min)
Programming Mobile Games KTVP060-3016
Teams teaching
Mon 20.10.2025 time 08:30 - 10:00
(1 h 30 min)
Programming Mobile Games KTVP060-3016
Teams teaching
Mon 27.10.2025 time 08:30 - 10:00
(1 h 30 min)
Programming Mobile Games KTVP060-3016
Teams teaching
Mon 03.11.2025 time 08:30 - 10:00
(1 h 30 min)
Programming Mobile Games KTVP060-3016
Teams teaching
Mon 10.11.2025 time 08:30 - 10:00
(1 h 30 min)
Programming Mobile Games KTVP060-3016
Teams teaching
Mon 17.11.2025 time 08:30 - 10:00
(1 h 30 min)
Programming Mobile Games KTVP060-3016
Teams teaching
Mon 24.11.2025 time 08:30 - 10:00
(1 h 30 min)
Programming Mobile Games KTVP060-3016
Teams teaching
Mon 01.12.2025 time 08:30 - 10:00
(1 h 30 min)
Programming Mobile Games KTVP060-3016
Teams teaching
Mon 08.12.2025 time 08:30 - 10:00
(1 h 30 min)
Programming Mobile Games KTVP060-3016
Teams teaching
Mon 15.12.2025 time 08:30 - 10:00
(1 h 30 min)
Programming Mobile Games KTVP060-3016
Teams teaching
Changes to reservations may be possible.

Objective

Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.

Content

Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning to different tasks in a variety of ways.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts of the course.

Prerequisites

Programming C++

Objective

Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.

Content

Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs

Qualifications

Programming C++

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