Programming Mobile Games (3 cr)
Code: KTVP060-3016
General information
- Enrollment
-
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
- Timing
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01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor's Degree in Business Information Technology
Realization has 15 reservations. Total duration of reservations is 22 h 30 min.
Time | Topic | Location |
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Mon 25.08.2025 time 08:30 - 10:00 (1 h 30 min) |
Programming Mobile Games KTVP060-3016 |
Teams teaching
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Mon 01.09.2025 time 08:30 - 10:00 (1 h 30 min) |
Programming Mobile Games KTVP060-3016 |
Teams teaching
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Mon 15.09.2025 time 08:30 - 10:00 (1 h 30 min) |
Programming Mobile Games KTVP060-3016 |
Teams teaching
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Mon 22.09.2025 time 08:30 - 10:00 (1 h 30 min) |
Programming Mobile Games KTVP060-3016 |
Teams teaching
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Tue 30.09.2025 time 08:30 - 10:00 (1 h 30 min) |
Programming Mobile Games KTVP060-3016 |
Teams teaching
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Mon 06.10.2025 time 08:30 - 10:00 (1 h 30 min) |
Programming Mobile Games KTVP060-3016 |
Teams teaching
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Mon 20.10.2025 time 08:30 - 10:00 (1 h 30 min) |
Programming Mobile Games KTVP060-3016 |
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Mon 27.10.2025 time 08:30 - 10:00 (1 h 30 min) |
Programming Mobile Games KTVP060-3016 |
Teams teaching
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Mon 03.11.2025 time 08:30 - 10:00 (1 h 30 min) |
Programming Mobile Games KTVP060-3016 |
Teams teaching
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Mon 10.11.2025 time 08:30 - 10:00 (1 h 30 min) |
Programming Mobile Games KTVP060-3016 |
Teams teaching
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Mon 17.11.2025 time 08:30 - 10:00 (1 h 30 min) |
Programming Mobile Games KTVP060-3016 |
Teams teaching
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Mon 24.11.2025 time 08:30 - 10:00 (1 h 30 min) |
Programming Mobile Games KTVP060-3016 |
Teams teaching
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Mon 01.12.2025 time 08:30 - 10:00 (1 h 30 min) |
Programming Mobile Games KTVP060-3016 |
Teams teaching
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Mon 08.12.2025 time 08:30 - 10:00 (1 h 30 min) |
Programming Mobile Games KTVP060-3016 |
Teams teaching
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Mon 15.12.2025 time 08:30 - 10:00 (1 h 30 min) |
Programming Mobile Games KTVP060-3016 |
Teams teaching
|
Objective
Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.
Content
Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course.
Prerequisites
Programming C++
Objective
Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.
Content
Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs
Qualifications
Programming C++