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Game Design I (3 cr)

Code: KTVP011-3014

General information


Enrollment
18.08.2025 - 21.09.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 26.10.2025
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Teaching languages
Finnish
Seats
0 - 50
Teachers
Joonas Muhonen
Scheduling groups
KAMK 1 (Size: 0 . Open UAS : 0.)
Small groups
KAMK 1
Course
KTVP011

Realization has 16 reservations. Total duration of reservations is 32 h 0 min.

Time Topic Location
Mon 25.08.2025 time 16:00 - 18:00
(2 h 0 min)
Game Design I KTVP011-3014
Teams opetus
Tue 26.08.2025 time 16:00 - 18:00
(2 h 0 min)
Game Design I KTVP011-3014
Teams opetus
Mon 01.09.2025 time 16:00 - 18:00
(2 h 0 min)
Game Design I KTVP011-3014
Teams opetus
Tue 02.09.2025 time 16:00 - 18:00
(2 h 0 min)
Game Design I KTVP011-3014
Teams opetus
Mon 08.09.2025 time 16:00 - 18:00
(2 h 0 min)
Game Design I KTVP011-3014
Teams opetus
Tue 09.09.2025 time 16:00 - 18:00
(2 h 0 min)
Game Design I KTVP011-3014
Teams opetus
Mon 15.09.2025 time 16:00 - 18:00
(2 h 0 min)
Game Design I KTVP011-3014
Teams opetus
Tue 16.09.2025 time 16:00 - 18:00
(2 h 0 min)
Game Design I KTVP011-3014
Teams opetus
Mon 22.09.2025 time 16:00 - 18:00
(2 h 0 min)
Game Design I KTVP011-3014
Teams opetus
Tue 23.09.2025 time 16:00 - 18:00
(2 h 0 min)
Game Design I KTVP011-3014
Teams opetus
Mon 29.09.2025 time 16:00 - 18:00
(2 h 0 min)
Game Design I KTVP011-3014
Teams opetus
Tue 30.09.2025 time 16:00 - 18:00
(2 h 0 min)
Game Design I KTVP011-3014
Teams opetus
Mon 06.10.2025 time 16:00 - 18:00
(2 h 0 min)
Game Design I KTVP011-3014
Teams opetus
Tue 07.10.2025 time 16:00 - 18:00
(2 h 0 min)
Game Design I KTVP011-3014
Teams opetus
Mon 20.10.2025 time 16:00 - 18:00
(2 h 0 min)
Game Design I KTVP011-3014
Teams opetus
Tue 21.10.2025 time 16:00 - 18:00
(2 h 0 min)
Game Design I KTVP011-3014
Teams opetus
Changes to reservations may be possible.

Evaluation scale

0 - 5

Objective

- Student learns advanced game mechanic techniques
- Student learns to analyze game mechanics
- Student learns to design User Interfaces
- Student learns to design lisenced and/or customer products
- Student gets further tutoring for writing documents

Content

Students orientate towards the game mechanics side of game design. The course is structured to support their own game productions. The contents of the course is dependent of the games the students have.

Assessment criteria, approved/failed

Students understand the game concept and can make an appropriate and functional game design document, participation 80%, Pass / Fail

Qualifications

- Basics of Game Production
- Basics of Game Design

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