Programming Real Time Graphics (3cr)
Code: TTAN012-3011
General information
- Enrollment
- 30.12.2025 - 26.01.2026
- Registration for introductions has not started yet.
- Timing
- 01.01.2026 - 31.07.2026
- The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Realization has 8 reservations. Total duration of reservations is 26 h 0 min.
| Time | Topic | Location |
|---|---|---|
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Tue 13.01.2026 time 12:45 - 16:00 (3 h 15 min) |
Reaaliaikagrafiikan ohjelmointi TTAN012-3011 |
TA11L151
TA11L151
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Tue 20.01.2026 time 12:45 - 16:00 (3 h 15 min) |
Reaaliaikagrafiikan ohjelmointi TTAN012-3011 |
TA11L151
TA11L151
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Tue 27.01.2026 time 12:45 - 16:00 (3 h 15 min) |
Reaaliaikagrafiikan ohjelmointi TTAN012-3011 |
TA11L151
TA11L151
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Tue 03.02.2026 time 12:45 - 16:00 (3 h 15 min) |
Reaaliaikagrafiikan ohjelmointi TTAN012-3011 |
TA11L151
TA11L151
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Tue 10.02.2026 time 12:45 - 16:00 (3 h 15 min) |
Reaaliaikagrafiikan ohjelmointi TTAN012-3011 |
TA11L151
TA11L151
|
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Tue 17.02.2026 time 12:45 - 16:00 (3 h 15 min) |
Reaaliaikagrafiikan ohjelmointi TTAN012-3011 |
TA11L151
TA11L151
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Tue 24.02.2026 time 12:45 - 16:00 (3 h 15 min) |
Reaaliaikagrafiikan ohjelmointi TTAN012-3011 |
TA11L151
TA11L151
|
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Tue 10.03.2026 time 12:45 - 16:00 (3 h 15 min) |
Reaaliaikagrafiikan ohjelmointi TTAN012-3011 |
TA11L151
TA11L151
|
Evaluation scale
0 - 5
Objective
Students will be able to define, plan, create and test a simple 3D graphics engine using the OpenGL graphics interface.
Content
3D pipeline
Coordinate system transformations
3D objects
Uploading models from files
Materials
Creating a game engine test application
Assessment criteria, satisfactory (1)
The students are able to define, design, implement and test under supervision a simple 3D graphics engine using OpenGL graphics interface.
Assessment criteria, good (3)
The students are able to define, design, implement and test independently a simple 3D graphics engine using OpenGL graphics interface. They are to work with initiative and in a goal oriented manner in all given tasks.
Assessment criteria, excellent (5)
The students are able to define, design, implement and test independently a complex 3D graphics engine using OpenGL graphics interface. They demonstrate expertise and can apply their skills and innovate in a goal oriented manner.
Qualifications
Graphics Engine Programming