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Programming Real Time Graphics (3cr)

Code: TTAN012-3011

General information


Enrollment
30.12.2025 - 26.01.2026
Registration for introductions has not started yet.
Timing
01.01.2026 - 31.07.2026
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Mikko Romppainen
Groups
TTV24SP
TTV24SP
Course
TTAN012

Realization has 8 reservations. Total duration of reservations is 26 h 0 min.

Time Topic Location
Tue 13.01.2026 time 12:45 - 16:00
(3 h 15 min)
Reaaliaikagrafiikan ohjelmointi TTAN012-3011
TA11L151 TA11L151
Tue 20.01.2026 time 12:45 - 16:00
(3 h 15 min)
Reaaliaikagrafiikan ohjelmointi TTAN012-3011
TA11L151 TA11L151
Tue 27.01.2026 time 12:45 - 16:00
(3 h 15 min)
Reaaliaikagrafiikan ohjelmointi TTAN012-3011
TA11L151 TA11L151
Tue 03.02.2026 time 12:45 - 16:00
(3 h 15 min)
Reaaliaikagrafiikan ohjelmointi TTAN012-3011
TA11L151 TA11L151
Tue 10.02.2026 time 12:45 - 16:00
(3 h 15 min)
Reaaliaikagrafiikan ohjelmointi TTAN012-3011
TA11L151 TA11L151
Tue 17.02.2026 time 12:45 - 16:00
(3 h 15 min)
Reaaliaikagrafiikan ohjelmointi TTAN012-3011
TA11L151 TA11L151
Tue 24.02.2026 time 12:45 - 16:00
(3 h 15 min)
Reaaliaikagrafiikan ohjelmointi TTAN012-3011
TA11L151 TA11L151
Tue 10.03.2026 time 12:45 - 16:00
(3 h 15 min)
Reaaliaikagrafiikan ohjelmointi TTAN012-3011
TA11L151 TA11L151
Changes to reservations may be possible.

Evaluation scale

0 - 5

Objective

Students will be able to define, plan, create and test a simple 3D graphics engine using the OpenGL graphics interface.

Content

3D pipeline
Coordinate system transformations
3D objects
Uploading models from files
Materials
Creating a game engine test application

Assessment criteria, satisfactory (1)

The students are able to define, design, implement and test under supervision a simple 3D graphics engine using OpenGL graphics interface.

Assessment criteria, good (3)

The students are able to define, design, implement and test independently a simple 3D graphics engine using OpenGL graphics interface. They are to work with initiative and in a goal oriented manner in all given tasks.

Assessment criteria, excellent (5)

The students are able to define, design, implement and test independently a complex 3D graphics engine using OpenGL graphics interface. They demonstrate expertise and can apply their skills and innovate in a goal oriented manner.

Qualifications

Graphics Engine Programming

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