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Mathematics and physics for game programmers (5 cr)

Code: TT00CE21-3002

General information


Enrollment
02.12.2025 - 31.12.2025
Registration for introductions has not started yet.
Timing
01.01.2026 - 31.07.2026
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Blended learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Simo Määttä
Groups
TTV24SP
TTV24SP
Course
TT00CE21
No reservations found for realization TT00CE21-3002!

Evaluation scale

0 - 5

Objective

The student masters the mathematical foundations and methods behind computer graphics. The student knows how to use numerical methods to solve differential equations. The student knows how to calculate the effect of force on the body's state of motion, especially in rotating motion and two-dimensional collisions.

Execution methods

Lectures and calculation exercises

Accomplishment methods

Exam

Content

Mathematics section:

Vectors
Matrices
Application of vectors and matrices in graphics
- Rotation, translation, scaling (including projection)
Complex numbers and quaternions
Differential equations

Physics part:

Resistance of the medium
Spring force and harmonious movement
Circular and rotational motion, angular momentum
2D collisions, impulse
Numerical methods

Materials

Luentomateriaalit

Oheislukemisena esimerkiksi (ei pakollinen):
Flynt, J., P, Kodicek D.: Mathematics and Physics for Programmers, Course tecnology, 2013

Assessment criteria, satisfactory (1)

60-69% of exam points --> Grade 2
50-59% of exam points --> Grade 1

Assessment criteria, good (3)

80-89% of exam points --> Grade 4
70-79% of exam points --> Grade 3

Assessment criteria, excellent (5)

90-100% of exam points --> Grade 5

Qualifications

Algebra, Geometry, Differential Calculus, and Physics 1 and 2

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