Game technology project 2 (10 cr)
Code: TT00CG44-3002
General information
- Enrollment
-
02.12.2025 - 31.12.2025
Registration for introductions has not started yet.
- Timing
-
01.01.2026 - 31.07.2026
The implementation has not yet started.
- Number of ECTS credits allocated
- 10 cr
- Local portion
- 10 cr
- Mode of delivery
- Blended learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Evaluation scale
0 - 5
Objective
The student knows the implementation of the development task as a project. The student knows how to design, prepare, test and document software.
The student recognizes the expert role of the project and knows how to act as an expert. The student masters advanced programming skills. The student understands the importance of contracts and contract law and immaterial rights in business.
Content
Project management skills
Requirements specification
Design
Implementation of the assignment of a game engine, game or other game technology project
Testing
Publication
Project expertise
Programming skills
Project work related to your field of specialization (e.g. artificial intelligence, 3D graphics programming, etc.)
Legal affairs and IP
Assessment criteria, satisfactory (1)
Program does not fully meet requirements, and there are deficiencies in code and documentation.
Project progress is not on schedule, and communication, as well as risk management, is lacking.
Challenges in team collaboration, inadequate participation, and slow or unconstructive response to problems.
Assessment criteria, good (3)
Program meets requirements, and code is clean and well-documented.
Project progresses as planned, and team communication and risk management are good.
Team works together, participation is good, and problems are addressed reasonably quickly.
Assessment criteria, excellent (5)
Flawless program exceeding requirements, adhering to excellent coding practices.
Project timeline and plan are fully controlled, and the team responds quickly to changes.
Seamless collaboration, active participation, and constructive problem-solving.
Assessment criteria, approved/failed
The students will fail the course if they do not participate actively in the work of the team.
Qualifications
Game technology project 1