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Game technology project 2 (10 cr)

Code: TT00CG44-3002

General information


Enrollment
02.12.2025 - 31.12.2025
Registration for introductions has not started yet.
Timing
01.01.2026 - 31.07.2026
The implementation has not yet started.
Number of ECTS credits allocated
10 cr
Local portion
10 cr
Mode of delivery
Blended learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Niko Kinnunen
Mikko Romppainen
Groups
TTV24SP
TTV24SP
Course
TT00CG44
No reservations found for realization TT00CG44-3002!

Evaluation scale

0 - 5

Objective

The student knows the implementation of the development task as a project. The student knows how to design, prepare, test and document software.

The student recognizes the expert role of the project and knows how to act as an expert. The student masters advanced programming skills. The student understands the importance of contracts and contract law and immaterial rights in business.

Content

Project management skills
Requirements specification
Design
Implementation of the assignment of a game engine, game or other game technology project
Testing
Publication

Project expertise
Programming skills
Project work related to your field of specialization (e.g. artificial intelligence, 3D graphics programming, etc.)
Legal affairs and IP

Assessment criteria, satisfactory (1)

Program does not fully meet requirements, and there are deficiencies in code and documentation.
Project progress is not on schedule, and communication, as well as risk management, is lacking.
Challenges in team collaboration, inadequate participation, and slow or unconstructive response to problems.

Assessment criteria, good (3)

Program meets requirements, and code is clean and well-documented.
Project progresses as planned, and team communication and risk management are good.
Team works together, participation is good, and problems are addressed reasonably quickly.

Assessment criteria, excellent (5)

Flawless program exceeding requirements, adhering to excellent coding practices.
Project timeline and plan are fully controlled, and the team responds quickly to changes.
Seamless collaboration, active participation, and constructive problem-solving.

Assessment criteria, approved/failed

The students will fail the course if they do not participate actively in the work of the team.

Qualifications

Game technology project 1

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