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Game technology project 2 (10cr)

Code: TT00CG44-3002

General information


Enrollment
30.12.2025 - 26.01.2026
Registration for the implementation has ended.
Timing
01.01.2026 - 31.07.2026
Implementation is running.
Number of ECTS credits allocated
10 cr
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Niko Kinnunen
Mikko Romppainen
Groups
TTV24SP
TTV24SP
Course
TT00CG44

Realization has 33 reservations. Total duration of reservations is 264 h 0 min.

Time Topic Location
Thu 15.01.2026 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 2 TT00CG44-3002
TA11L151 TA11L151
Fri 16.01.2026 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 2 TT00CG44-3002
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Thu 22.01.2026 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 2 TT00CG44-3002
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Fri 23.01.2026 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 2 TT00CG44-3002
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Thu 29.01.2026 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 2 TT00CG44-3002
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Fri 30.01.2026 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 2 TT00CG44-3002
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Thu 05.02.2026 time 08:00 - 16:00
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Peliteknologian projekti 2 TT00CG44-3002
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Fri 06.02.2026 time 08:00 - 16:00
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Peliteknologian projekti 2 TT00CG44-3002
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Thu 12.02.2026 time 08:00 - 16:00
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Peliteknologian projekti 2 TT00CG44-3002
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Fri 13.02.2026 time 08:00 - 16:00
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Peliteknologian projekti 2 TT00CG44-3002
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Thu 19.02.2026 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 2 TT00CG44-3002
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Fri 20.02.2026 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 2 TT00CG44-3002
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Thu 26.02.2026 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 2 TT00CG44-3002
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Fri 27.02.2026 time 08:00 - 16:00
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Peliteknologian projekti 2 TT00CG44-3002
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Thu 12.03.2026 time 08:00 - 16:00
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Fri 13.03.2026 time 08:00 - 16:00
(8 h 0 min)
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Thu 19.03.2026 time 08:00 - 16:00
(8 h 0 min)
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Fri 20.03.2026 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 2 TT00CG44-3002
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Thu 26.03.2026 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 2 TT00CG44-3002
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Fri 27.03.2026 time 08:00 - 16:00
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Peliteknologian projekti 2 TT00CG44-3002
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Thu 02.04.2026 time 08:00 - 16:00
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Thu 09.04.2026 time 08:00 - 16:00
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Peliteknologian projekti 2 TT00CG44-3002
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Fri 10.04.2026 time 08:00 - 16:00
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Peliteknologian projekti 2 TT00CG44-3002
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Thu 16.04.2026 time 08:00 - 16:00
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Peliteknologian projekti 2 TT00CG44-3002
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Fri 17.04.2026 time 08:00 - 16:00
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Peliteknologian projekti 2 TT00CG44-3002
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Thu 23.04.2026 time 08:00 - 16:00
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Peliteknologian projekti 2 TT00CG44-3002
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Fri 24.04.2026 time 08:00 - 16:00
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Peliteknologian projekti 2 TT00CG44-3002
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Thu 30.04.2026 time 08:00 - 16:00
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Thu 07.05.2026 time 08:00 - 16:00
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Peliteknologian projekti 2 TT00CG44-3002
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Fri 08.05.2026 time 08:00 - 16:00
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Peliteknologian projekti 2 TT00CG44-3002
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Fri 15.05.2026 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 2 TT00CG44-3002
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Thu 21.05.2026 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 2 TT00CG44-3002
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Fri 22.05.2026 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 2 TT00CG44-3002
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Changes to reservations may be possible.

Evaluation scale

0 - 5

Objective

The student knows the implementation of the development task as a project. The student knows how to design, prepare, test and document software.

The student recognizes the expert role of the project and knows how to act as an expert. The student masters advanced programming skills. The student understands the importance of contracts and contract law and immaterial rights in business.

Content

Project management skills
Requirements specification
Design
Implementation of the assignment of a game engine, game or other game technology project
Testing
Publication

Project expertise
Programming skills
Project work related to your field of specialization (e.g. artificial intelligence, 3D graphics programming, etc.)
Legal affairs and IP

Assessment criteria, satisfactory (1)

Program does not fully meet requirements, and there are deficiencies in code and documentation.
Project progress is not on schedule, and communication, as well as risk management, is lacking.
Challenges in team collaboration, inadequate participation, and slow or unconstructive response to problems.

Assessment criteria, good (3)

Program meets requirements, and code is clean and well-documented.
Project progresses as planned, and team communication and risk management are good.
Team works together, participation is good, and problems are addressed reasonably quickly.

Assessment criteria, excellent (5)

Flawless program exceeding requirements, adhering to excellent coding practices.
Project timeline and plan are fully controlled, and the team responds quickly to changes.
Seamless collaboration, active participation, and constructive problem-solving.

Assessment criteria, approved/failed

The students will fail the course if they do not participate actively in the work of the team.

Qualifications

Game technology project 1

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