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Game technology project 4 (5 cr)

Code: TT00CG46-3001

General information


Enrollment
02.12.2025 - 31.12.2025
Registration for introductions has not started yet.
Timing
01.01.2026 - 31.07.2026
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Blended learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Niko Kinnunen
Mika Keränen
Groups
TTV23SP
TTV23SP
Course
TT00CG46
No reservations found for realization TT00CG46-3001!

Evaluation scale

0 - 5

Objective

The student knows how to work with customer and further develop an existing project.

Content

Students further develop a game engine or game technology application made in previous courses. Alternatively, the student can implement new features into the existing software.

Assessment criteria, satisfactory (1)

Program does not fully meet requirements, and there are deficiencies in code and documentation.
Project progress is not on schedule, and communication, as well as risk management, is lacking.
Challenges in team collaboration, inadequate participation, and slow or unconstructive response to problems.

Assessment criteria, good (3)

Program meets requirements, and code is clean and well-documented.
Project progresses as planned, and team communication and risk management are good.
Team works together, participation is good, and problems are addressed reasonably quickly.

Assessment criteria, excellent (5)

Flawless program exceeding requirements, adhering to excellent coding practices.
Project timeline and plan are fully controlled, and the team responds quickly to changes.
Seamless collaboration, active participation, and constructive problem-solving.

Assessment criteria, approved/failed

The students will fail the course if they do not participate actively in the work of the team.

Qualifications

Game technology project 1–3

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