Introduction to Game Production (3cr)
Code: KTAD033-3015
General information
- Enrollment
- 30.12.2025 - 26.01.2026
- Registration for introductions has not started yet.
- Timing
- 01.01.2026 - 15.03.2026
- The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Realization has 9 reservations. Total duration of reservations is 13 h 30 min.
| Time | Topic | Location |
|---|---|---|
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Tue 13.01.2026 time 10:15 - 11:45 (1 h 30 min) |
Pelituotannon perusteet KTAD033-3015 |
TA11L141 pelilabra
TA11L141 pelilabra
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Tue 20.01.2026 time 10:15 - 11:45 (1 h 30 min) |
Pelituotannon perusteet KTAD033-3015 |
TA11L141 pelilabra
TA11L141 pelilabra
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Tue 27.01.2026 time 10:15 - 11:45 (1 h 30 min) |
Pelituotannon perusteet KTAD033-3015 |
TA11L141 pelilabra
TA11L141 pelilabra
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Tue 03.02.2026 time 10:15 - 11:45 (1 h 30 min) |
Pelituotannon perusteet KTAD033-3015 |
TA11L141 pelilabra
TA11L141 pelilabra
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Tue 10.02.2026 time 10:15 - 11:45 (1 h 30 min) |
Pelituotannon perusteet KTAD033-3015 |
TA11L141 pelilabra
TA11L141 pelilabra
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Tue 17.02.2026 time 10:15 - 11:45 (1 h 30 min) |
Pelituotannon perusteet KTAD033-3015 |
TA11L141 pelilabra
TA11L141 pelilabra
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Tue 24.02.2026 time 10:15 - 11:45 (1 h 30 min) |
Pelituotannon perusteet KTAD033-3015 |
TA11L141 pelilabra
TA11L141 pelilabra
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Tue 10.03.2026 time 10:15 - 11:45 (1 h 30 min) |
Pelituotannon perusteet KTAD033-3015 |
TA11L141 pelilabra
TA11L141 pelilabra
|
|
Tue 17.03.2026 time 10:15 - 11:45 (1 h 30 min) |
Pelituotannon perusteet KTAD033-3015 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Evaluation scale
0 - 5
Objective
Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.
Content
Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management
Assessment criteria, satisfactory (1)
The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.
Assessment criteria, good (3)
The students are able to apply their practical knowledge.
Assessment criteria, excellent (5)
The student demonstrates excellent game production ability and can work responsibly with a developmental approach.