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Introduction to Game Production (3cr)

Code: KTAD033-3015

General information


Enrollment
30.12.2025 - 26.01.2026
Registration for introductions has not started yet.
Timing
01.01.2026 - 15.03.2026
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Joonas Muhonen
Groups
TTK25SP
TTK25SP
Course
KTAD033

Realization has 9 reservations. Total duration of reservations is 13 h 30 min.

Time Topic Location
Tue 13.01.2026 time 10:15 - 11:45
(1 h 30 min)
Pelituotannon perusteet KTAD033-3015
TA11L141 pelilabra TA11L141 pelilabra
Tue 20.01.2026 time 10:15 - 11:45
(1 h 30 min)
Pelituotannon perusteet KTAD033-3015
TA11L141 pelilabra TA11L141 pelilabra
Tue 27.01.2026 time 10:15 - 11:45
(1 h 30 min)
Pelituotannon perusteet KTAD033-3015
TA11L141 pelilabra TA11L141 pelilabra
Tue 03.02.2026 time 10:15 - 11:45
(1 h 30 min)
Pelituotannon perusteet KTAD033-3015
TA11L141 pelilabra TA11L141 pelilabra
Tue 10.02.2026 time 10:15 - 11:45
(1 h 30 min)
Pelituotannon perusteet KTAD033-3015
TA11L141 pelilabra TA11L141 pelilabra
Tue 17.02.2026 time 10:15 - 11:45
(1 h 30 min)
Pelituotannon perusteet KTAD033-3015
TA11L141 pelilabra TA11L141 pelilabra
Tue 24.02.2026 time 10:15 - 11:45
(1 h 30 min)
Pelituotannon perusteet KTAD033-3015
TA11L141 pelilabra TA11L141 pelilabra
Tue 10.03.2026 time 10:15 - 11:45
(1 h 30 min)
Pelituotannon perusteet KTAD033-3015
TA11L141 pelilabra TA11L141 pelilabra
Tue 17.03.2026 time 10:15 - 11:45
(1 h 30 min)
Pelituotannon perusteet KTAD033-3015
TA11L141 pelilabra TA11L141 pelilabra
Changes to reservations may be possible.

Evaluation scale

0 - 5

Objective

Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.

Content

Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management

Assessment criteria, satisfactory (1)

The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.

Assessment criteria, good (3)

The students are able to apply their practical knowledge.

Assessment criteria, excellent (5)

The student demonstrates excellent game production ability and can work responsibly with a developmental approach.

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