Game Programming I (4cr)
Code: TT00CI67-3003
General information
- Enrollment
- 30.12.2025 - 26.01.2026
- Registration for the implementation has ended.
- Timing
- 01.01.2026 - 31.07.2026
- Implementation is running.
- Number of ECTS credits allocated
- 4 cr
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Realization has 9 reservations. Total duration of reservations is 55 h 45 min.
| Time | Topic | Location |
|---|---|---|
|
Mon 12.01.2026 time 09:00 - 15:15 (6 h 15 min) |
Game Programming I TT00CI67-3003 |
TA11L141 pelilabra
TA11L141 pelilabra
|
|
Mon 19.01.2026 time 09:00 - 15:15 (6 h 15 min) |
Game Programming I TT00CI67-3003 |
TA11L141 pelilabra
TA11L141 pelilabra
|
|
Mon 26.01.2026 time 09:00 - 15:15 (6 h 15 min) |
Game Programming I TT00CI67-3003 |
TA11L141 pelilabra
TA11L141 pelilabra
|
|
Mon 02.02.2026 time 09:00 - 15:15 (6 h 15 min) |
Game Programming I TT00CI67-3003 |
TA11L141 pelilabra
TA11L141 pelilabra
|
|
Mon 09.02.2026 time 09:45 - 16:00 (6 h 15 min) |
Game Programming I TT00CI67-3003 |
TA11L141 pelilabra
TA11L141 pelilabra
|
|
Mon 16.02.2026 time 09:45 - 16:00 (6 h 15 min) |
Game Programming I TT00CI67-3003 |
TA11L141 pelilabra
TA11L141 pelilabra
|
|
Mon 23.02.2026 time 09:45 - 16:00 (6 h 15 min) |
Game Programming I TT00CI67-3003 |
TA11L141 pelilabra
TA11L141 pelilabra
|
|
Mon 09.03.2026 time 09:45 - 16:00 (6 h 15 min) |
Game Programming I TT00CI67-3003 |
TA11L141 pelilabra
TA11L141 pelilabra
|
|
Mon 16.03.2026 time 10:15 - 16:00 (5 h 45 min) |
Game Programming I TT00CI67-3003 |
TA11L141 pelilabra
TA11L141 pelilabra
|
Evaluation scale
0 - 5
Objective
Students will be able to design, document, implement and test a 2D game using C# programming language.
Content
The functioning principles of a game application
Basic use of the game engine in making a 2D game
Programming game mechanics
Version control
Assessment criteria, approved/failed
The student returns all the required assignment and completes the given game exercises and presentation. The assignments have been completed properly.
Qualifications
Introduction to Programming
Object oriented programming
Further information
The course is graded on a numerical scale from 0 to 5. The grade is based on the criteria set for the 2D game project.
All course assignments must be submitted, and the course also has an 80% attendance requirement.