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Level Design (3cr)

Code: KTVP012-3016

General information


Enrollment
30.12.2025 - 26.01.2026
Registration for the implementation has ended.
Timing
01.01.2026 - 15.03.2026
Implementation is running.
Number of ECTS credits allocated
3 cr
Unit
Teknologia
Teaching languages
Finnish
Seats
0 - 30
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Joonas Muhonen
Course
KTVP012

Realization has 18 reservations. Total duration of reservations is 36 h 0 min.

Time Topic Location
Mon 12.01.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Tue 13.01.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Mon 19.01.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Tue 20.01.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Mon 26.01.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Tue 27.01.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Mon 02.02.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Tue 03.02.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Mon 09.02.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Tue 10.02.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Mon 16.02.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Tue 17.02.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Mon 23.02.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Tue 24.02.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Mon 09.03.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Tue 10.03.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Mon 16.03.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Tue 17.03.2026 time 16:00 - 18:00
(2 h 0 min)
Level Design KTVP012-3016
Teams
Changes to reservations may be possible.

Evaluation scale

0 - 5

Objective

Students will understand the basics of level planning as a part of a game environment and will be proficient in planning levels

Content

Level design history
Level planning principles and process for 2D and 3D games
Designing for mobile
Level editors
Planning, implementing and testing levels

Assessment criteria, approved/failed

Student has learned the know-how of making levels. Student can create levels for 2D and 3D -environments. Student can analyze levels from other games.

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