Level Design (3cr)
Code: KTVP012-3016
General information
- Enrollment
- 30.12.2025 - 26.01.2026
- Registration for the implementation has ended.
- Timing
- 01.01.2026 - 15.03.2026
- Implementation is running.
- Number of ECTS credits allocated
- 3 cr
- Unit
- Teknologia
- Teaching languages
- Finnish
- Seats
- 0 - 30
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Joonas Muhonen
- Course
- KTVP012
Realization has 18 reservations. Total duration of reservations is 36 h 0 min.
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Mon 12.01.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Tue 13.01.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Mon 19.01.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Tue 20.01.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Mon 26.01.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Tue 27.01.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Mon 02.02.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Tue 03.02.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Mon 09.02.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Tue 10.02.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Mon 16.02.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Tue 17.02.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Mon 23.02.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Tue 24.02.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Mon 09.03.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Tue 10.03.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Mon 16.03.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Tue 17.03.2026 time 16:00 - 18:00 (2 h 0 min) |
Level Design KTVP012-3016 |
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Changes to reservations may be possible.
Evaluation scale
0 - 5
Objective
Students will understand the basics of level planning as a part of a game environment and will be proficient in planning levels
Content
Level design history
Level planning principles and process for 2D and 3D games
Designing for mobile
Level editors
Planning, implementing and testing levels
Assessment criteria, approved/failed
Student has learned the know-how of making levels. Student can create levels for 2D and 3D -environments. Student can analyze levels from other games.