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3D Modeling and Texturing II (3cr)

Code: KTVP042-3015

General information


Enrollment
30.12.2025 - 26.01.2026
Registration for the implementation has ended.
Timing
01.01.2026 - 31.07.2026
Implementation is running.
Number of ECTS credits allocated
3 cr
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Tommi Helin
Groups
TTK24SPG
TTK24SPG
Course
KTVP042

Realization has 17 reservations. Total duration of reservations is 25 h 30 min.

Time Topic Location
Mon 12.01.2026 time 10:15 - 11:45
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 19.01.2026 time 10:15 - 11:45
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 26.01.2026 time 10:15 - 11:45
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 02.02.2026 time 10:15 - 11:45
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 09.02.2026 time 10:15 - 11:45
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 16.02.2026 time 10:15 - 11:45
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 23.02.2026 time 10:15 - 11:45
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 09.03.2026 time 10:15 - 11:45
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 16.03.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 23.03.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 30.03.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 13.04.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 20.04.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 27.04.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 04.05.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 11.05.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 18.05.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Changes to reservations may be possible.

Evaluation scale

0 - 5

Objective

Students will understand and be proficient in the basic principles of creating hard surface models and are introduced to high polygon techniques.

Content

Techniques for creating PBR textures
Techniques for creating props, architecture, vehicles and environment assets.
Creating realistic low polygon geometry
Introduction to high polygon modeling techniques

Location and time

Weekly lectures between weeks 3 to 21 as contact studies
Attendance required on feedback session on week 21
Otherwise attendance requirement is 0%

Teaching methods

Weekly lectures between weeks 3 to 21
Practice tasks and assignments
Student designs and does a hand-in assignment that showcases student has understood and learned the courses competences

Employer connections

Possible guest lecturers from game business

Exam schedules

Hand-in assignments will be delivered according to the schedules described in Reppu

International connections

Study material and lectures are held in English
Exchange students might participate on the course

Student workload

The course includes about 40h of contact lectures or student's independent studies and about 41h of working on the hand-in assignments

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Qualifications

3D Modelling and Texturing I

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