3D Modeling and Texturing II (3cr)
Code: KTVP042-3015
General information
- Enrollment
- 30.12.2025 - 26.01.2026
- Registration for the implementation has ended.
- Timing
- 01.01.2026 - 31.07.2026
- Implementation is running.
- Number of ECTS credits allocated
- 3 cr
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Realization has 17 reservations. Total duration of reservations is 25 h 30 min.
| Time | Topic | Location |
|---|---|---|
|
Mon 12.01.2026 time 10:15 - 11:45 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
|
Mon 19.01.2026 time 10:15 - 11:45 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
|
Mon 26.01.2026 time 10:15 - 11:45 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
|
Mon 02.02.2026 time 10:15 - 11:45 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
|
Mon 09.02.2026 time 10:15 - 11:45 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
|
Mon 16.02.2026 time 10:15 - 11:45 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
|
Mon 23.02.2026 time 10:15 - 11:45 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
|
Mon 09.03.2026 time 10:15 - 11:45 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
|
Mon 16.03.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
|
Mon 23.03.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
|
Mon 30.03.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
|
Mon 13.04.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
|
Mon 20.04.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
|
Mon 27.04.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
|
Mon 04.05.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
|
Mon 11.05.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
|
Mon 18.05.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing II |
TA11L155
TA11L155
|
Evaluation scale
0 - 5
Objective
Students will understand and be proficient in the basic principles of creating hard surface models and are introduced to high polygon techniques.
Content
Techniques for creating PBR textures
Techniques for creating props, architecture, vehicles and environment assets.
Creating realistic low polygon geometry
Introduction to high polygon modeling techniques
Location and time
Weekly lectures between weeks 3 to 21 as contact studies
Attendance required on feedback session on week 21
Otherwise attendance requirement is 0%
Teaching methods
Weekly lectures between weeks 3 to 21
Practice tasks and assignments
Student designs and does a hand-in assignment that showcases student has understood and learned the courses competences
Employer connections
Possible guest lecturers from game business
Exam schedules
Hand-in assignments will be delivered according to the schedules described in Reppu
International connections
Study material and lectures are held in English
Exchange students might participate on the course
Student workload
The course includes about 40h of contact lectures or student's independent studies and about 41h of working on the hand-in assignments
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Qualifications
3D Modelling and Texturing I