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3D Modeling and Texturing II (3cr)

Code: KTVP042-3016

General information


Enrollment
30.12.2025 - 26.01.2026
Registration for the implementation has begun.
Timing
01.01.2026 - 31.07.2026
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Unit
Teknologia
Teaching languages
English
Degree programmes
Bachelor's Degree in Business Information Technology
Teachers
Tommi Helin
Groups
TBIT24SArt
TBIT24SArt
TIX25S
Exchange Students / Games
Course
KTVP042

Realization has 17 reservations. Total duration of reservations is 25 h 30 min.

Time Topic Location
Mon 12.01.2026 time 10:15 - 11:45
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 19.01.2026 time 10:15 - 11:45
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 26.01.2026 time 10:15 - 11:45
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 02.02.2026 time 10:15 - 11:45
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 09.02.2026 time 10:15 - 11:45
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 16.02.2026 time 10:15 - 11:45
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 23.02.2026 time 10:15 - 11:45
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 09.03.2026 time 10:15 - 11:45
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 16.03.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 23.03.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 30.03.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 13.04.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 20.04.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 27.04.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 04.05.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 11.05.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Mon 18.05.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing II
TA11L155 TA11L155
Changes to reservations may be possible.

Evaluation scale

0 - 5

Objective

Students will understand and be proficient in the basic principles of creating hard surface models and are introduced to high polygon techniques.

Content

Techniques for creating PBR textures
Techniques for creating props, architecture, vehicles and environment assets.
Creating realistic low polygon geometry
Introduction to high polygon modeling techniques

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Qualifications

3D Modelling and Texturing I

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