Serious Games (3cr)
Code: AL00BI92-3002
General information
- Enrollment
- 15.04.2020 - 26.04.2020
- Registration for the implementation has ended.
- Timing
- 01.06.2020 - 15.12.2020
- Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 0 cr
- Virtual portion
- 3 cr
- Mode of delivery
- Distance learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Teachers
- Teija Ravelin
- Tanja Korhonen
- Course
- AL00BI92
Unfortunately, no reservations were found for the realization Serious Games AL00BI92-3002. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Evaluation scale
0 - 5
Objective
The students will understand what serious games are and their uses and importance in their own field. They will be familiar with the game development process and can act in the role of product owner in serious game development projects. The students will understand the technological perspectives of such development and while being familiar with different innovation and idea generation methods, and able to apply a chosen method to create a game idea.
Content
What are games? Why play?
Games for entertainment, gamification, serious games
Using technology
The game development process
Game planning and mechanics
Acting as product owner/the role of the customer/party ordering the game
Teaching methods
Kaikille vapaasti valittava.
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