Mathematics for Game Programmers (3cr)
Code: KTVP053-3007
General information
- Enrollment
- 23.08.2021 - 19.09.2021
- Registration for the implementation has ended.
- Timing
- 01.08.2021 - 31.12.2021
- Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Simo Määttä
- Mikko Romppainen
- Groups
-
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- Course
- KTVP053
Unfortunately, no reservations were found for the realization Mathematics for Game Programmers KTVP053-3007. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Evaluation scale
0 - 5
Objective
Students will know the basics of trigonometry, basics of vector and matrix calculus and how to utilize them in 3D graphics.
Content
Analytical geometry, trigonometry, vectors, matrices, affine transformations, complex numbers.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately.
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways.