Serious Games (3 cr)
Code: AS00BJ12-3003
General information
- Enrollment
-
01.01.2021 - 30.04.2021
Registration for the implementation has ended.
- Timing
-
01.01.2021 - 25.05.2021
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 0 cr
- Virtual portion
- 3 cr
- Mode of delivery
- Distance learning
- Unit
- Business
- Teaching languages
- English
- Degree programmes
- Bachelor's Degree in Sports and Leisure Management
- Teachers
- Tanja Korhonen
- Course
- AS00BJ12
Evaluation scale
Hylätty/Hyväksytty
Content scheduling
You can study this course online in your own pace. Please note that course will close on 31.5.2021.
Objective
The students will understand what serious games are and their uses and importance in their own field. They will be familiar with the game development process and can act in the role of product owner in serious game development projects. The students will understand the technological perspectives of such development and while being familiar with different innovation and idea generation methods, and able to apply a chosen method to create a game idea.
Content
What are games? Why play?
Games for entertainment, gamification, serious games
Using technology
The game development process
Game planning and mechanics
Acting as product owner/the role of the customer/party ordering the game
Location and time
Course is open until 31.5.2021.
Materials
Materials are in Devmoodle.
Teaching methods
Course is available in Moodle and it is a fully online course.
https://devmoodle.kamit.fi/course/view.php?id=137
Student workload
Course is a 3 ects course meaning 81hours of student work on average.
Assessment criteria, approved/failed
Student has completed all assignments on time and in instructed manner.
Assessment criteria, approved/failed
To be announced