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Serious Games (3 cr)

Code: AS00BJ12-3003

General information


Enrollment
01.01.2021 - 30.04.2021
Registration for the implementation has ended.
Timing
01.01.2021 - 25.05.2021
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
0 cr
Virtual portion
3 cr
Mode of delivery
Distance learning
Unit
Business
Teaching languages
English
Degree programmes
Bachelor's Degree in Sports and Leisure Management
Teachers
Tanja Korhonen
Course
AS00BJ12
No reservations found for realization AS00BJ12-3003!

Evaluation scale

Hylätty/Hyväksytty

Content scheduling

You can study this course online in your own pace. Please note that course will close on 31.5.2021.

Objective

The students will understand what serious games are and their uses and importance in their own field. They will be familiar with the game development process and can act in the role of product owner in serious game development projects. The students will understand the technological perspectives of such development and while being familiar with different innovation and idea generation methods, and able to apply a chosen method to create a game idea.

Content

What are games? Why play?
Games for entertainment, gamification, serious games
Using technology
The game development process
Game planning and mechanics
Acting as product owner/the role of the customer/party ordering the game

Location and time

Course is open until 31.5.2021.

Materials

Materials are in Devmoodle.

Teaching methods

Course is available in Moodle and it is a fully online course.
https://devmoodle.kamit.fi/course/view.php?id=137

Student workload

Course is a 3 ects course meaning 81hours of student work on average.

Assessment criteria, approved/failed

Student has completed all assignments on time and in instructed manner.

Assessment criteria, approved/failed

To be announced

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