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Visual Effects and Lighting (3 cr)

Code: TT00CB86-3001

General information


Enrollment

12.04.2021 - 31.01.2022

Timing

21.03.2022 - 31.05.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • English
  • Finnish

Teachers

  • Tommi Helin

Groups

  • VAPVAL2022
    VAPVAL2022

Objective

Students will understand the basic principles, typical methods and optimization of visual effects and lighting in video games.

Content

Overview of visual effects and lighting in video games
Techniques used to create different types of visual effects in modern game engines
Techniques of Lighting a Game Environmentin modern game engines
Composition with lighting
New trends in visual effects and lighting
Optimization techniques for lighting and visual effects

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

Understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

Basic attendance and understanding, assignments submitted.

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Toteutuksen arviointikriteerit, hyvä (3-4)

Understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

Basic attendance and understanding, assignments submitted.