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Game Programming II (3 cr)

Code: KTVP061-3008

General information


Enrollment

02.12.2021 - 31.01.2022

Timing

01.01.2022 - 31.07.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Mikko Romppainen

Groups

  • TTK20SPRaahe
    TTK20SPRaahe

Objective

Students will understand and know how to design architecture for a 3D-application. They will be able to set up a simple 3D-game during their project days and complete the design documentation.

Content

Game software architectures and design patterns
Game technical design documentation
3D-game principles
3D-game mechanics
Loading of 3D-assets

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning to different tasks in a variety of ways.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts of the course.

Prerequisites

Game Programming I