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Mathematics for Game Programmers (3 cr)

Code: KTVP053-3008

General information


Enrollment

01.08.2022 - 30.09.2022

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Simo Määttä
  • Mikko Romppainen

Groups

  • TTK21SPRaahe
    TTK21SPRaahe
  • TTK21SPO
    TTK21SPO
  • TTK21SPORaa
    TTK21SPORaa

Objective

Students will know the basics of trigonometry, basics of vector and matrix calculus and how to utilize them in 3D graphics.

Content

Analytical geometry, trigonometry, vectors, matrices, affine transformations, complex numbers.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning to different tasks in a variety of ways.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts of the course.