Siirry suoraan sisältöön

Timely Topics in EsportsLaajuus (5 op)

Tunnus: LB00CD20

Laajuus

5 op

Opetuskieli

  • englanti

Osaamistavoitteet

Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.

Sisältö

Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club

Arviointikriteeri, hyväksytty/hylätty

Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.

fi
Ilmoittautumisaika

02.07.2024 - 31.07.2024

Ajoitus

01.08.2024 - 31.12.2024

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Business

Opetuskielet
  • Englanti
Koulutus
  • Bachelor's Degree in Esports Business
Opettaja
  • Janus Pitkänen
Ryhmät
  • LBE23S
    LBE23S

Tavoitteet

Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.

Sisältö

Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club

Arviointiasteikko

0 - 5

Arviointikriteeri, hyväksytty/hylätty

Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.

fi
Ilmoittautumisaika

01.08.2023 - 30.09.2023

Ajoitus

01.08.2023 - 31.12.2023

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Business

Opetuskielet
  • Englanti
Koulutus
  • Bachelor's Degree in Esports Business
Opettaja
  • Janus Pitkänen
Ryhmät
  • LBE22S
    LBE22S

Tavoitteet

Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.

Sisältö

Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club

Arviointiasteikko

Hylätty/Hyväksytty

Arviointikriteeri, hyväksytty/hylätty

Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.

fi
Ilmoittautumisaika

01.08.2022 - 30.09.2022

Ajoitus

01.08.2022 - 31.12.2022

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Business

Opetuskielet
  • Englanti
Koulutus
  • Bachelor's Degree in Esports Business
Opettaja
  • Janus Pitkänen
Ryhmät
  • LBE21S
    LBE21S

Tavoitteet

Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.

Sisältö

Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club

Arviointiasteikko

0 - 5

Arviointikriteeri, hyväksytty/hylätty

Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.