Basics of 2D Game GraphicsLaajuus (3 cr)
Code: KT00BP17
Credits
3 op
Objective
Introduction to basic principles and tools of 2D game graphics.
Content
Tools and roles of a computer game artist.
The artist within a company
Photoshop interface and tools
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.
Assessment criteria, approved/failed
Pass:
Student submits all assignments.
Attendance 80%
Enrollment
30.12.2024 - 26.01.2025
Timing
01.01.2025 - 16.03.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
Degree programmes
- Bachelor's Degree in Business Information Technology
Teachers
- Kiia Aihkisalo
Groups
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TBIT24STBIT24S
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TBIT24SArtTBIT24SArt
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TBIT24SProdTBIT24SProd
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TBIT24SProgTBIT24SProg
Objective
Introduction to basic principles and tools of 2D game graphics.
Content
Tools and roles of a computer game artist.
The artist within a company
Photoshop interface and tools
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.
Location and time
Onsite
Teaching methods
Lectures and assignments
Completion alternatives
Previously acquired competence that student can show
Assessment criteria, approved/failed
Pass = All assignments are returned by the deadline and they are made properly.
Fail = Assignments are not returned by the deadline or they are not properly made.
Evaluation scale
Hylätty/Hyväksytty
Assessment criteria, approved/failed
Pass:
Student submits all assignments.
Attendance 80%