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Basics of 2D Game GraphicsLaajuus (3 cr)

Code: KT00BP17

Credits

3 op

Objective

Introduction to basic principles and tools of 2D game graphics.

Content

Tools and roles of a computer game artist.
The artist within a company
Photoshop interface and tools
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.

Assessment criteria, approved/failed

Pass:

Student submits all assignments.
Attendance 80%

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Enrollment

30.12.2024 - 26.01.2025

Timing

01.01.2025 - 16.03.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree in Business Information Technology
Teachers
  • Kiia Aihkisalo
Groups
  • TBIT24S
    TBIT24S
  • TBIT24SArt
    TBIT24SArt
  • TBIT24SProd
    TBIT24SProd
  • TBIT24SProg
    TBIT24SProg

Objective

Introduction to basic principles and tools of 2D game graphics.

Content

Tools and roles of a computer game artist.
The artist within a company
Photoshop interface and tools
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.

Location and time

Onsite

Teaching methods

Lectures and assignments

Completion alternatives

Previously acquired competence that student can show

Assessment criteria, approved/failed

Pass = All assignments are returned by the deadline and they are made properly.
Fail = Assignments are not returned by the deadline or they are not properly made.

Evaluation scale

Hylätty/Hyväksytty

Assessment criteria, approved/failed

Pass:

Student submits all assignments.
Attendance 80%