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Mathematics for Game ProgrammersLaajuus (5 cr)

Code: TT00BM23

Credits

5 op

Objective

Students will know vector and matrix calculations and the basics and application of 3D graphics calculations

Content

Differential equations
Numeric calculation methods
Vectors and matrixes
Linear mapping
Complex numbers
Quaternions

Assessment criteria, excellent (5)

The students are able to use numeric methods and descriptions in game programming.

Assessment criteria, good (3)

The students are proficient in numeric calculations and basic descriptions and application methods.

Assessment criteria, satisfactory (1)

The students are familiar with numeric calculations and basic descriptions and are proficient in their methods of application.

en
Enrollment

01.12.2023 - 31.01.2024

Timing

01.01.2024 - 31.07.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Simo Määttä
  • Mikko Romppainen
Groups
  • TTV22SP
    TTV22SP

Objective

Students will know vector and matrix calculations and the basics and application of 3D graphics calculations

Content

Differential equations
Numeric calculation methods
Vectors and matrixes
Linear mapping
Complex numbers
Quaternions

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to use numeric methods and descriptions in game programming.

Assessment criteria, good (3)

The students are proficient in numeric calculations and basic descriptions and application methods.

Assessment criteria, satisfactory (1)

The students are familiar with numeric calculations and basic descriptions and are proficient in their methods of application.

en
Enrollment

02.12.2022 - 31.01.2023

Timing

01.01.2023 - 31.07.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Simo Määttä
  • Mikko Romppainen
Groups
  • TTV21SP
    TTV21SP

Objective

Students will know vector and matrix calculations and the basics and application of 3D graphics calculations

Content

Differential equations
Numeric calculation methods
Vectors and matrixes
Linear mapping
Complex numbers
Quaternions

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to use numeric methods and descriptions in game programming.

Assessment criteria, good (3)

The students are proficient in numeric calculations and basic descriptions and application methods.

Assessment criteria, satisfactory (1)

The students are familiar with numeric calculations and basic descriptions and are proficient in their methods of application.

en
Enrollment

01.12.2021 - 31.01.2022

Timing

01.01.2022 - 31.07.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Simo Määttä
  • Mikko Romppainen
Groups
  • TTV20SP
    TTV20SP

Objective

Students will know vector and matrix calculations and the basics and application of 3D graphics calculations

Content

Differential equations
Numeric calculation methods
Vectors and matrixes
Linear mapping
Complex numbers
Quaternions

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to use numeric methods and descriptions in game programming.

Assessment criteria, good (3)

The students are proficient in numeric calculations and basic descriptions and application methods.

Assessment criteria, satisfactory (1)

The students are familiar with numeric calculations and basic descriptions and are proficient in their methods of application.