Mathematics for Game ProgrammersLaajuus (5 cr)
Code: TT00BM23
Credits
5 op
Objective
Students will know vector and matrix calculations and the basics and application of 3D graphics calculations
Content
Differential equations
Numeric calculation methods
Vectors and matrixes
Linear mapping
Complex numbers
Quaternions
Assessment criteria, excellent (5)
The students are able to use numeric methods and descriptions in game programming.
Assessment criteria, good (3)
The students are proficient in numeric calculations and basic descriptions and application methods.
Assessment criteria, satisfactory (1)
The students are familiar with numeric calculations and basic descriptions and are proficient in their methods of application.
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Simo Määttä
- Mikko Romppainen
Groups
-
TTV22SPTTV22SP
Objective
Students will know vector and matrix calculations and the basics and application of 3D graphics calculations
Content
Differential equations
Numeric calculation methods
Vectors and matrixes
Linear mapping
Complex numbers
Quaternions
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to use numeric methods and descriptions in game programming.
Assessment criteria, good (3)
The students are proficient in numeric calculations and basic descriptions and application methods.
Assessment criteria, satisfactory (1)
The students are familiar with numeric calculations and basic descriptions and are proficient in their methods of application.
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 31.07.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Simo Määttä
- Mikko Romppainen
Groups
-
TTV21SPTTV21SP
Objective
Students will know vector and matrix calculations and the basics and application of 3D graphics calculations
Content
Differential equations
Numeric calculation methods
Vectors and matrixes
Linear mapping
Complex numbers
Quaternions
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to use numeric methods and descriptions in game programming.
Assessment criteria, good (3)
The students are proficient in numeric calculations and basic descriptions and application methods.
Assessment criteria, satisfactory (1)
The students are familiar with numeric calculations and basic descriptions and are proficient in their methods of application.
Enrollment
01.12.2021 - 31.01.2022
Timing
01.01.2022 - 31.07.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Simo Määttä
- Mikko Romppainen
Groups
-
TTV20SPTTV20SP
Objective
Students will know vector and matrix calculations and the basics and application of 3D graphics calculations
Content
Differential equations
Numeric calculation methods
Vectors and matrixes
Linear mapping
Complex numbers
Quaternions
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to use numeric methods and descriptions in game programming.
Assessment criteria, good (3)
The students are proficient in numeric calculations and basic descriptions and application methods.
Assessment criteria, satisfactory (1)
The students are familiar with numeric calculations and basic descriptions and are proficient in their methods of application.