Introduction to Game DesignLaajuus (3 cr)
Code: KT00BP15
Credits
3 op
Objective
Students will be proficient in the theory and principles of game planning. They will be able to analyze games, produce game ideas, a game concept and initial game plan. Students will be proficient in the principles of prototyping and pitching.
Content
Interaction and game mechanics
Game analyses
Initial concept description
Feature evaluation
Initial level and character planning
Prototyping
Pitching
Assessment criteria, approved/failed
Pass: The students have mastered the different stages of game design and can apply them in different work situations, being able to work independently and in groups and to demonstrate their proficiency in the knowledge base of the field and their ability to complete all assignments as required.
Further information
10 Polkua web course "Pelisuunnittelun perusteet" can be used as part of the course
Enrollment
27.09.2025 - 26.10.2025
Timing
27.10.2025 - 31.12.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor's Degree in Business Information Technology
Teachers
- Marika Mustalahti
Groups
-
TBIT25SPTBIT25SP
Objective
Students will be proficient in the theory and principles of game planning. They will be able to analyze games, produce game ideas, a game concept and initial game plan. Students will be proficient in the principles of prototyping and pitching.
Content
Interaction and game mechanics
Game analyses
Initial concept description
Feature evaluation
Initial level and character planning
Prototyping
Pitching
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Pass: The students have mastered the different stages of game design and can apply them in different work situations, being able to work independently and in groups and to demonstrate their proficiency in the knowledge base of the field and their ability to complete all assignments as required.
Further information
10 Polkua web course "Pelisuunnittelun perusteet" can be used as part of the course
Enrollment
19.08.2024 - 22.09.2024
Timing
28.10.2024 - 31.12.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Teaching languages
- Finnish
Degree programmes
- Bachelor's Degree in Business Information Technology
Teachers
- Marika Mustalahti
Groups
-
TBIT24STBIT24S
Objective
Students will be proficient in the theory and principles of game planning. They will be able to analyze games, produce game ideas, a game concept and initial game plan. Students will be proficient in the principles of prototyping and pitching.
Content
Interaction and game mechanics
Game analyses
Initial concept description
Feature evaluation
Initial level and character planning
Prototyping
Pitching
Teaching methods
The course contains lectures and workshops.
Assessment criteria, approved/failed
Pass:
The student has mastered the different stages of game design and can apply them in different work situations, working independently and in groups and demonstrating their proficiency in the knowledge base of the field and their ability to complete all the assignments as required.
Fail:
The student fails to meet the requirements to pass the course. Every deliverable coursework must be delivered before the deadline in acceptable condition. This means the coursework that falls significantly below quality standards may also be considered as failed. Additionally, participation in group work is mandatory for passing the course.
Evaluation scale
Hylätty/Hyväksytty
Assessment criteria, approved/failed
Pass: The students have mastered the different stages of game design and can apply them in different work situations, being able to work independently and in groups and to demonstrate their proficiency in the knowledge base of the field and their ability to complete all assignments as required.
Assessment methods and criteria
Pass/Fail
Assessment criteria, fail (0)
The student fails to meet the requirements to pass the course. Every deliverable coursework must be delivered before the deadline in acceptable condition. This means the coursework that falls significantly below quality standards may also be considered as failed. Additionally, participation in group work is mandatory for passing the course.
Further information
10 Polkua web course "Pelisuunnittelun perusteet" can be used as part of the course