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Introduction to Game DesignLaajuus (3 cr)

Course unit code: KT00BP15

General information


Credits
3 cr

Objective

Students will be proficient in the theory and principles of game planning. They will be able to analyze games, produce game ideas, a game concept and initial game plan. Students will be proficient in the principles of prototyping and pitching.

Content

Interaction and game mechanics
Game analyses
Initial concept description
Feature evaluation
Initial level and character planning
Prototyping
Pitching

Assessment criteria, approved/failed

Pass: The students have mastered the different stages of game design and can apply them in different work situations, being able to work independently and in groups and to demonstrate their proficiency in the knowledge base of the field and their ability to complete all assignments as required.

Further information

10 Polkua web course "Pelisuunnittelun perusteet" can be used as part of the course

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