PeliohjelmointiLaajuus (3 op)
Tunnus: TTAP013
Laajuus
3 op
Osaamistavoitteet
Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.
Sisältö
Game loop and timing
Game object models
Scripting
Artificial intelligence basics
Arviointikriteerit, kiitettävä (5)
Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.
Arviointikriteerit, hyvä (3)
Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.
Arviointikriteerit, tyydyttävä (1)
Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.
Lisätiedot
Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.
Ilmoittautumisaika
30.12.2024 - 26.01.2025
Ajoitus
01.01.2025 - 31.07.2025
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologia
Opetuskielet
- Suomi
Koulutus
- Tieto- ja viestintätekniikan koulutus
Opettaja
- Janne Remes
Ryhmät
-
TTV23SPTTV23SP
Tavoitteet
Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.
Sisältö
Game loop and timing
Game object models
Scripting
Artificial intelligence basics
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.
Arviointikriteerit, hyvä (3)
Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.
Arviointikriteerit, tyydyttävä (1)
Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.
Lisätiedot
Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.
Ilmoittautumisaika
01.08.2023 - 30.09.2023
Ajoitus
01.08.2023 - 31.12.2023
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologia
Opetuskielet
- Suomi
Koulutus
- Tieto- ja viestintätekniikan koulutus
Opettaja
- Janne Remes
Ryhmät
-
TTV22SPTTV22SP
Tavoitteet
Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.
Sisältö
Game loop and timing
Game object models
Scripting
Artificial intelligence basics
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.
Arviointikriteerit, hyvä (3)
Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.
Arviointikriteerit, tyydyttävä (1)
Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.
Lisätiedot
Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.
Ilmoittautumisaika
02.12.2022 - 31.01.2023
Ajoitus
01.01.2023 - 31.07.2023
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologia
Opetuskielet
- Suomi
Koulutus
- Tieto- ja viestintätekniikan koulutus
Opettaja
- Janne Remes
Ryhmät
-
TTV21SPTTV21SP
Tavoitteet
Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.
Sisältö
Game loop and timing
Game object models
Scripting
Artificial intelligence basics
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.
Arviointikriteerit, hyvä (3)
Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.
Arviointikriteerit, tyydyttävä (1)
Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.
Lisätiedot
Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.
Ilmoittautumisaika
01.12.2021 - 31.01.2022
Ajoitus
01.01.2022 - 31.07.2022
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologia
Opetuskielet
- Suomi
Koulutus
- Tieto- ja viestintätekniikan koulutus
Opettaja
- Joona Tolonen
Ryhmät
-
TTV20SPTTV20SP
Tavoitteet
Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.
Sisältö
Game loop and timing
Game object models
Scripting
Artificial intelligence basics
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.
Arviointikriteerit, hyvä (3)
Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.
Arviointikriteerit, tyydyttävä (1)
Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.
Lisätiedot
Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.