Programming Real Time GraphicsLaajuus (3 cr)
Course unit code: TTAN012
General information
- Credits
- 3 cr
Objective
Students will be able to define, plan, create and test a simple 3D graphics engine using the OpenGL graphics interface.
Content
3D pipeline
Coordinate system transformations
3D objects
Uploading models from files
Materials
Creating a game engine test application
Assessment criteria, excellent (5)
The students are able to define, design, implement and test independently a complex 3D graphics engine using OpenGL graphics interface. They demonstrate expertise and can apply their skills and innovate in a goal oriented manner.
Assessment criteria, good (3)
The students are able to define, design, implement and test independently a simple 3D graphics engine using OpenGL graphics interface. They are to work with initiative and in a goal oriented manner in all given tasks.
Assessment criteria, satisfactory (1)
The students are able to define, design, implement and test under supervision a simple 3D graphics engine using OpenGL graphics interface.