Developing a Commercial Game ApplicationLaajuus (15 cr)
Code: KTWT228
Credits
15 op
Objective
Students will create a game demo in production teams aimed at a wider audience
Content
Creation of a demo game according to a previously approved project plan, participation in the Assembly game development competition or some other game competition or publishing the game during the same year.
Assessment criteria, excellent (5)
To be announced
Assessment criteria, approved/failed
To be announced
Further information
Kurssin suorituksena voi myös olla osallistuminen kaupallisen pelin kehittämiseen yrityksessä.
TKI pisteet 15.
Enrollment
11.04.2022 - 24.04.2022
Timing
06.06.2022 - 14.08.2022
Number of ECTS credits allocated
15 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- Finnish
Teachers
- Janne Remes
- Vesa Vaihoja
- Kiia Aihkisalo
Groups
-
VAPVAL2022VAPVAL2022
Objective
Students will create a game demo in production teams aimed at a wider audience
Content
Creation of a demo game according to a previously approved project plan, participation in the Assembly game development competition or some other game competition or publishing the game during the same year.
Location and time
Place: Kajaani (KAMK campus, Taito 1-building) and Raahe (Lybecker school)
Time: 6.6.2022-14.8.2022
Teaching methods
Groupwork
Student workload
About 8 hours/ day, 5 days a week, including public holidays
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
To be announced
Assessment criteria, approved/failed
To be announced
Assessment methods and criteria
Numeral grading 0-5
Based on a written report, working hours, and self-and peer review
Prerequisites
Riittävät valmiudet toimia pelikehitystiimissä pelituottajan, -suunnittelijan, -ohjelmoijan tai -graafikon roolissa.
Further information
Kurssin suorituksena voi myös olla osallistuminen kaupallisen pelin kehittämiseen yrityksessä.
TKI pisteet 15.