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Developing a Commercial Game ApplicationLaajuus (15 cr)

Code: KTWT228

Credits

15 op

Objective

Students will create a game demo in production teams aimed at a wider audience

Content

Creation of a demo game according to a previously approved project plan, participation in the Assembly game development competition or some other game competition or publishing the game during the same year.

Assessment criteria, excellent (5)

To be announced

Assessment criteria, approved/failed

To be announced

Further information

Kurssin suorituksena voi myös olla osallistuminen kaupallisen pelin kehittämiseen yrityksessä.
TKI pisteet 15.

en
Enrollment

11.04.2022 - 24.04.2022

Timing

06.06.2022 - 14.08.2022

Number of ECTS credits allocated

15 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • Finnish
Teachers
  • Janne Remes
  • Vesa Vaihoja
  • Kiia Aihkisalo
Groups
  • VAPVAL2022
    VAPVAL2022

Objective

Students will create a game demo in production teams aimed at a wider audience

Content

Creation of a demo game according to a previously approved project plan, participation in the Assembly game development competition or some other game competition or publishing the game during the same year.

Location and time

Place: Kajaani (KAMK campus, Taito 1-building) and Raahe (Lybecker school)

Time: 6.6.2022-14.8.2022

Teaching methods

Groupwork

Student workload

About 8 hours/ day, 5 days a week, including public holidays

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

To be announced

Assessment criteria, approved/failed

To be announced

Assessment methods and criteria

Numeral grading 0-5
Based on a written report, working hours, and self-and peer review

Prerequisites

Riittävät valmiudet toimia pelikehitystiimissä pelituottajan, -suunnittelijan, -ohjelmoijan tai -graafikon roolissa.

Further information

Kurssin suorituksena voi myös olla osallistuminen kaupallisen pelin kehittämiseen yrityksessä.
TKI pisteet 15.