Game Programming IILaajuus (3 op)
Tunnus: KTVP061
Laajuus
3 op
Osaamistavoitteet
Students will understand and know how to design architecture for a 3D-application. They will be able to set up a simple 3D-game during their project days and complete the design documentation.
Sisältö
Game software architectures and design patterns
Game technical design documentation
3D-game principles
3D-game mechanics
Loading of 3D-assets
Arviointikriteerit, kiitettävä (5)
The students are able to apply their learning to different tasks in a variety of ways.
Arviointikriteerit, hyvä (3)
The students are able to use the methods they learn during the course appropriately.
Arviointikriteerit, tyydyttävä (1)
The students know and are proficient in the basic concepts of the course.
Ilmoittautumisaika
02.12.2021 - 31.01.2022
Ajoitus
01.01.2022 - 31.07.2022
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologia
Opetuskielet
- Suomi
Koulutus
- Tietojenkäsittelyn koulutus
Opettaja
- Mikko Romppainen
Ryhmät
-
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Tavoitteet
Students will understand and know how to design architecture for a 3D-application. They will be able to set up a simple 3D-game during their project days and complete the design documentation.
Sisältö
Game software architectures and design patterns
Game technical design documentation
3D-game principles
3D-game mechanics
Loading of 3D-assets
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
The students are able to apply their learning to different tasks in a variety of ways.
Arviointikriteerit, hyvä (3)
The students are able to use the methods they learn during the course appropriately.
Arviointikriteerit, tyydyttävä (1)
The students know and are proficient in the basic concepts of the course.
Esitietovaatimukset
Game Programming I
Ilmoittautumisaika
01.12.2021 - 31.01.2022
Ajoitus
01.01.2022 - 31.07.2022
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologia
Opetuskielet
- Suomi
Koulutus
- Tietojenkäsittelyn koulutus
Opettaja
- Mikko Romppainen
Ryhmät
-
TTK20SPOTTK20SPO
-
TTK20SPTTK20SP
Tavoitteet
Students will understand and know how to design architecture for a 3D-application. They will be able to set up a simple 3D-game during their project days and complete the design documentation.
Sisältö
Game software architectures and design patterns
Game technical design documentation
3D-game principles
3D-game mechanics
Loading of 3D-assets
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
The students are able to apply their learning to different tasks in a variety of ways.
Arviointikriteerit, hyvä (3)
The students are able to use the methods they learn during the course appropriately.
Arviointikriteerit, tyydyttävä (1)
The students know and are proficient in the basic concepts of the course.
Esitietovaatimukset
Game Programming I