Skip to main content

Developing a Commercial Game Application ILaajuus (10 cr)

Code: KTWT062

Credits

10 op

Teaching language

  • Finnish
  • English

Objective

Students will create a game demo in production teams aimed at a wider audience

Content

Creation of a demo game according to a previously approved project plan, participation in the Assembly game development competition or some other game competition or publishing the game during the same year.

Assessment criteria, approved/failed

To be announced

Further information

Kurssin suorituksena voi myös olla osallistuminen kaupallisen pelin kehittämiseen yrityksessä.
TKI pisteet 10.

en
Enrollment

02.12.2022 - 31.01.2023

Timing

01.01.2023 - 31.07.2023

Number of ECTS credits allocated

10 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • English
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Janne Remes
  • Ope_pelituotanto Ope_pelituotanto
  • Kiia Aihkisalo
  • Vesa Vaihoja
Groups
  • TTK22SPGRaahe
    TTK22SPGRaahe
  • TTK22SPTRaahe
    TTK22SPTRaahe
  • TTK22SPT
    TTK22SPT
  • TTK22SPO
    TTK22SPO
  • TTK22SPG
    TTK22SPG
  • TTK22SP
    TTK22SP
  • TTK22SPORaahe
    TTK22SPORaahe

Objective

Students will create a game demo in production teams aimed at a wider audience

Content

Creation of a demo game according to a previously approved project plan, participation in the Assembly game development competition or some other game competition or publishing the game during the same year.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

To be announced

Prerequisites

Ei esitietovaatimuksia.

Further information

Kurssin suorituksena voi myös olla osallistuminen kaupallisen pelin kehittämiseen yrityksessä.
TKI pisteet 10.

en
Enrollment

11.04.2022 - 24.04.2022

Timing

06.06.2022 - 22.07.2022

Number of ECTS credits allocated

10 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
  • Finnish
Teachers
  • Janne Remes
  • Kiia Aihkisalo
  • Vesa Vaihoja
Groups
  • VAPVAL2022
    VAPVAL2022

Objective

Students will create a game demo in production teams aimed at a wider audience

Content

Creation of a demo game according to a previously approved project plan, participation in the Assembly game development competition or some other game competition or publishing the game during the same year.

Location and time

Place: Kajaani (KAMK campus, Taito 1-building) and Raahe (Lybecker school)

Time: 6.6.2022-24.7.2022

Teaching methods

Groupwork

Student workload

About 8 hours/ day, 5 days a week, including public holidays

Evaluation scale

0 - 5

Assessment criteria, approved/failed

To be announced

Assessment methods and criteria

Numeral grading 0-5
Based on a written report, working hours, and self-and peer review

Prerequisites

Ei esitietovaatimuksia.

Further information

Kurssin suorituksena voi myös olla osallistuminen kaupallisen pelin kehittämiseen yrityksessä.
TKI pisteet 10.

en
Enrollment

01.12.2021 - 31.01.2022

Timing

01.01.2022 - 31.07.2022

Number of ECTS credits allocated

10 op

RDI portion

10 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • English
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
  • Janne Remes
  • Ope_pelituotanto Ope_pelituotanto
  • Kiia Aihkisalo
  • Vesa Vaihoja
Groups
  • TTK21SPTRaa
    TTK21SPTRaa
  • TTK21SPG
    TTK21SPG
  • TTK21SP
    TTK21SP
  • TTK21SPRaahe
    TTK21SPRaahe
  • TTK21SPT
    TTK21SPT
  • TTK21SPO
    TTK21SPO
  • TTK21SPORaa
    TTK21SPORaa
  • TTK21SPGRaa
    TTK21SPGRaa

Objective

Students will create a game demo in production teams aimed at a wider audience

Content

Creation of a demo game according to a previously approved project plan, participation in the Assembly game development competition or some other game competition or publishing the game during the same year.

Location and time

Place: Kajaani (KAMK campus, Taito 1-building) and Raahe (Lybecker school)

Time: 6.6.2022-24.7.2022

Teaching methods

Groupwork

Student workload

About 8 hours/ day, 5 days a week, including public holidays

Evaluation scale

0 - 5

Assessment criteria, approved/failed

To be announced

Assessment methods and criteria

Numeral grading 0-5
Based on a written report, working hours, and self-and peer review

Prerequisites

Ei esitietovaatimuksia.

Further information

Kurssin suorituksena voi myös olla osallistuminen kaupallisen pelin kehittämiseen yrityksessä.
TKI pisteet 10.