2D AnimationLaajuus (3 cr)
Code: KTVP030
Credits
3 op
Objective
Students will understand the basic principles of animation and be proficient in creating 2d animation for games.
Content
Animation history
Principles of animation concepts.
Walk, run, hit and jump animations
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Enrollment
02.07.2025 - 31.07.2025
Timing
01.08.2025 - 26.10.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- OPE_Tietojenkäsittely OPE_Tietojenkäsittely
- Kiia Aihkisalo
Groups
-
TTK24SPGTTK24SPG
Objective
Students will understand the basic principles of animation and be proficient in creating 2d animation for games.
Content
Animation history
Principles of animation concepts.
Walk, run, hit and jump animations
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
2D Character Design
Enrollment
02.07.2025 - 31.07.2025
Timing
01.08.2025 - 26.10.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor's Degree in Business Information Technology
Teachers
- OPE_Tietojenkäsittely OPE_Tietojenkäsittely
- Kiia Aihkisalo
Groups
-
TBIT24SArtTBIT24SArt
Objective
Students will understand the basic principles of animation and be proficient in creating 2d animation for games.
Content
Animation history
Principles of animation concepts.
Walk, run, hit and jump animations
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
2D Character Design
Enrollment
19.08.2024 - 22.09.2024
Timing
01.08.2024 - 27.10.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- OPE_Tietojenkäsittely OPE_Tietojenkäsittely
- Kiia Aihkisalo
Groups
-
TTK23SPGTTK23SPG
Objective
Students will understand the basic principles of animation and be proficient in creating 2d animation for games.
Content
Animation history
Principles of animation concepts.
Walk, run, hit and jump animations
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
2D Character Design
Enrollment
01.08.2023 - 03.09.2023
Timing
11.09.2023 - 15.09.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Ope_pelituotanto Ope_pelituotanto
- Kiia Aihkisalo
Groups
-
TTK22SPGTTK22SPG
Objective
Students will understand the basic principles of animation and be proficient in creating 2d animation for games.
Content
Animation history
Principles of animation concepts.
Walk, run, hit and jump animations
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
2D Character Design
Enrollment
01.08.2023 - 30.09.2023
Timing
01.08.2023 - 29.10.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Ope_pelituotanto Ope_pelituotanto
- Kiia Aihkisalo
Groups
-
TTK22SPGRaaheTTK22SPGRaahe
Objective
Students will understand the basic principles of animation and be proficient in creating 2d animation for games.
Content
Animation history
Principles of animation concepts.
Walk, run, hit and jump animations
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
2D Character Design
Enrollment
01.08.2022 - 30.09.2022
Timing
05.09.2022 - 09.09.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Ope_pelituotanto Ope_pelituotanto
- Kiia Aihkisalo
Groups
-
TTK21SPRaaheTTK21SPRaahe
-
TTK21SPGRaaTTK21SPGRaa
Objective
Students will understand the basic principles of animation and be proficient in creating 2d animation for games.
Content
Animation history
Principles of animation concepts.
Walk, run, hit and jump animations
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
2D Character Design
Enrollment
01.08.2022 - 30.09.2022
Timing
05.09.2022 - 09.09.2022
Number of ECTS credits allocated
3 op
Virtual portion
3 op
Mode of delivery
Distance learning
Unit
Teknologia
Teaching languages
- English
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Ope_pelituotanto Ope_pelituotanto
- Kiia Aihkisalo
Groups
-
TTK21SPGTTK21SPG
-
TTK21SPGRaaTTK21SPGRaa
Objective
Students will understand the basic principles of animation and be proficient in creating 2d animation for games.
Content
Animation history
Principles of animation concepts.
Walk, run, hit and jump animations
Location and time
5.-9.9.2022 one week intensive
Teaching methods
This course if provided in English and teached remotely.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
2D Character Design